ReinUsesLisp
42dc925c3d
Implement SSY/SYNC shader instructions ( #382 )
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* Use a program counter to control shaders' flow
* Cleanup
* Implement SSY/SYNC
* Address feedback
* Fixup commentary
* Fixup Ssy instruction
2018-08-31 13:14:04 -03:00
ReinUsesLisp
afc44850be
Avoid gpr overwritting on Ld_C instruction ( #371 )
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* Avoid gpr overwritting on LD_C instruction
* Address feedback
* Ignore invalid registers
2018-08-20 23:31:10 -03:00
gdkchan
4f499b6845
Fix FMUL and TEXS shader instructions ( #347 )
2018-08-13 19:46:36 -03:00
gdkchan
09593ae6d8
Add partial support to the TEX.B shader instruction ( #342 )
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* Add partial support to the TEX.B shader instruction, fix for mixed indexed and non-indexed drawing
* Better exception
2018-08-13 18:22:09 -03:00
ReinUsesLisp
cd203e98f2
Implement Geometry shaders ( #280 )
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* Implement Geometry shaders
* Add EmitVertex() and EndPrimitive()
* Read output geometry data from header
* Stub Vmad
* Add Iadd_I32
* Stub Mov_S (S2R)
* Stub Isberd
* Change vertex index to gpr39 in Abuf
* Add stub messages for consistency
* Do not print input block when there is no attributes
* Use GL_ARB_enhanced_layouts
* Skip geometry shaders when there's no GL_ARB_enhanced_layouts
* Address feedback
* Address feedback
2018-07-19 02:33:27 -03:00
ReinUsesLisp
9cbf908cf5
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor ( #207 )
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* Add FaceAttr (0x3fc) input attribute in GLSL
* Implement unmanaged case in EmitTex
* Add ConstantColor for 0xC001 (G80) from PR #145
2018-07-03 20:06:13 -03:00
gdkchan
4731c7545d
Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code
2018-06-02 11:44:52 -03:00
gdkchan
53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
2018-06-02 00:50:56 -03:00
gdkchan
b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
gdkchan
5f0dd965bf
Ignore ZR target texture color registers on shader
2018-04-30 14:32:54 -03:00
gdkchan
c8c86a3854
Fix for current framebuffer issues ( #78 )
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[GPU] Fix some of the current framebuffer issues
2018-04-13 15:12:58 -03:00
gdkchan
feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
gdkchan
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00