riperiperi
|
212e472c9f
|
Use copy dependencies for the Intel/AMD view format workaround (#2144)
* This might help AMD a bit
* Removal of old workaround.
|
2021-05-16 20:43:27 +02:00 |
|
A-w-x
|
7719909397
|
HwCapabilities: Divide Intel into IntelWindows and IntelUnix (#2219)
as suggested by gdkchan
|
2021-04-18 02:27:19 +02:00 |
|
gdkchan
|
caf049ed15
|
Avoid some redundant GL calls (#1958)
|
2021-01-27 08:44:07 +11:00 |
|
gdkchan
|
6a51b628f9
|
Fix error when dual source blend is used (#1610)
* Fix error when dual source blend is used
* Ensure framebuffer
|
2020-10-12 21:50:41 -03:00 |
|
riperiperi
|
d941f4c070
|
Remember bound framebuffer to avoid glGetInteger use. (#1273)
glGetInteger seems to sync with GPU which is less than ideal, and slowing down texture copies.
|
2020-05-24 15:44:12 +02:00 |
|
gdkchan
|
5011640b30
|
Spanify Graphics Abstraction Layer (#1226)
* Spanify Graphics Abstraction Layer
* Be explicit about BufferHandle size
|
2020-05-23 11:46:09 +02:00 |
|
gdkchan
|
b18ef8e3a0
|
Workaround for AMD and Intel view format bug (#1050)
* Workaround for Intel view format bug
* Dispose of the intermmediate texture aswell
* Apply workaround on AMD aswell
|
2020-03-29 23:48:39 +11:00 |
|
gdk
|
d786d8d2b9
|
Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
|
2020-01-09 02:13:00 +01:00 |
|
gdk
|
1876b346fe
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
|