* Implement ARM32 memory instructions: LDM, LDR, LDRB, LDRD, LDRH, LDRSB, LDRSH, STM, STR, STRB, STRD, STRH (immediate and register + immediate variants), implement CMP (immediate and register shifted by immediate variants)
* Rename some opcode classes and flag masks for consistency
* Fix a few suboptimal ARM32 codegen issues, only loads should be considered on decoder when checking if Rt == PC, and only NZCV flags should be considered for comparison optimizations
* Take into account Rt2 for LDRD instructions aswell when checking if the instruction changes PC
* Re-align arm32 instructions on the opcode table
* Remove ARM32 interpreter and add ARM32 support on the translator
* Nits.
* Rename Cond -> Condition
* Align code again
* Rename Data to Alu
* Enable ARM32 support and handle undefined instructions
* Use the IsThumb method to check if its a thumb opcode
* Remove another 32-bits check
* Fix and simplify TranslatorCache
* Fix some assignment alignments, remove some unused usings
* Changes to ILEmitter, separate it from ILEmitterCtx
* Rename ILEmitter to ILMethodBuilder
* Rename LdrLit and *_Fix opcodes
* Revert TranslatorCache impl to the more performant one, fix a few issues with it
* Allow EmitOpCode to be called even after everything has been emitted
* Make Emit and AdvanceOpCode private, simplify it a bit now that it starts emiting from the entry point
* Remove unneeded temp use
* Add missing exit call on TestExclusive
* Use better hash
* Implement the == and != operators
* Change naming convention for Ryujinx project
* Change naming convention for ChocolArm64 project
* Fix NaN
* Remove unneeded this. from Ryujinx project
* Adjust naming from new PRs
* Name changes based on feedback
* How did this get removed?
* Rebasing fix
* Change FP enum case
* Remove prefix from ChocolArm64 classes - Part 1
* Remove prefix from ChocolArm64 classes - Part 2
* Fix alignment from last commit's renaming
* Rename namespaces
* Rename stragglers
* Fix alignment
* Rename OpCode class
* Missed a few
* Adjust alignment