gdkchan
34d19f381c
Fix texture level offset/size calculation when sparse tile width is > 1 ( #1142 )
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* Fix texture level offset/size calculation when sparse tile width is > 1
* Sparse tile width affects layer size alignment aswell
2020-04-25 23:40:20 +10:00
gdkchan
3cb1fa0e85
Implement texture buffers ( #1152 )
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* Implement texture buffers
* Throw NotSupportedException where appropriate
2020-04-25 23:02:18 +10:00
gdkchan
8e64984158
Support partial invalidation on texture access ( #1000 )
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* Support partial invalidation on texture access
* Fix typo
* PR feedback
* Fix modified size clamping
2020-03-20 14:17:11 +11:00
riperiperi
6db16b4110
Only enumerate cached textures that are modified when flushing. ( #918 )
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* Only enumarate cached textures that are modified when flushing, rather than all of them.
* Remove locking.
* Add missing clear.
* Remove texture from modified list when data is disposed.
In case the game does not call either flush method at any point.
* Add ReferenceEqualityComparer from jD for the HashSet
2020-02-07 08:49:26 +11:00
gdkchan
b8e3909d80
Add a GetSpan method to the memory manager and use it on GPU ( #877 )
2020-01-13 10:27:50 +11:00
gdkchan
a11f6f5235
Fix some spelling mistakes
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Thanks to LDj3SNuD for spotting these
2020-01-09 02:13:00 +01:00
gdkchan
92703af555
Address PR feedback
2020-01-09 02:13:00 +01:00
gdkchan
6e092c0558
More code cleanup
2020-01-09 02:13:00 +01:00
gdkchan
59fdaa744b
GPU resource disposal
2020-01-09 02:13:00 +01:00
gdkchan
80ff2eab29
Change GPU errors to debug and reduce log messages
2020-01-09 02:13:00 +01:00
gdkchan
bacb278dc1
Fix typos pointed out by LDj3SNuD
2020-01-09 02:13:00 +01:00
gdkchan
32764f9560
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
gdkchan
654e617fe7
Some code cleanup
2020-01-09 02:13:00 +01:00
gdkchan
af8498d679
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
Alex Barney
d1ab9fb42c
ASTC optimizations ( #845 )
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* ASTC optimizations
* Move code to Ryujinx.Common
* Support 3D textures
* Address feedback
* Remove ASTC logging
* Use stackalloc instead of a Buffer20 struct
* Code style and cleanup
* Respond to feedback
* Rearrange public/private property ordering
2020-01-09 02:13:00 +01:00
gdkchan
647d0962df
Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work
2020-01-09 02:13:00 +01:00
gdkchan
23b8a86d35
Support 3D ASTC textures (using 2D blocks)
2020-01-09 02:13:00 +01:00
gdkchan
e25b7c9848
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
2020-01-09 02:13:00 +01:00
gdk
16d88c21fc
Improved and simplified window texture presentation
2020-01-09 02:13:00 +01:00
gdk
fd196b3d19
Do not throw for invalid ASTC compressed textures
2020-01-09 02:13:00 +01:00
gdk
d786d8d2b9
Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
2020-01-09 02:13:00 +01:00
gdk
3bcc395253
Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures
2020-01-09 02:13:00 +01:00
gdk
8cba252b23
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
gdk
1b7d955195
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
gdk
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00