Isaac Marovitz
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8ac53c66b4
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Remove Half Conversion (#4106)
* Remove HalfConversion
* Update `CodeGenVersion`
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2022-12-14 21:13:23 -03:00 |
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gdkchan
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408bd63b08
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Transform shader LDC into constant buffer access if offset is constant (#3672)
* Transform shader LDC into constant buffer access if offset is constant
* Shader cache version bump
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2022-09-07 20:25:22 -03:00 |
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gdkchan
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dc97457bf0
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Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions
* Rename FP to FP32
* Correct double immediate
* Classic mistake
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2020-03-03 15:02:08 +01:00 |
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gdk
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769c02235f
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Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
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2020-01-09 02:13:00 +01:00 |
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gdk
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278a4c317c
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Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
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2020-01-09 02:13:00 +01:00 |
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gdk
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1876b346fe
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Initial work
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2020-01-09 02:13:00 +01:00 |
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