* Skip repeated cache tests between same sync
* Skip some checks for regions where just one resource is resident
* Dehardcode residency page size
* Some cleanup
* Directly send host address to buffer data
* Cleanup OGLShader
* Directly copy vertex and index data too
* Revert shader bind "cache"
* Address feedback
* Query multiple pages at once with GetWriteWatch
* Allow multiple buffer types to share the same page, aways use the physical address as cache key
* Remove a variable that is no longer needed
* Call OpenGL functions directly, remove the pfifo thread, some refactoring
* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)
* Organized the Gpu folder a bit more, renamed a few things, address PR feedback
* Make PerformanceStatistics thread safe
* Remove unused constant
* Use unlimited update rate for better pref