* Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
* Add missing barrier
* Fix index buffer count
* Add support check for each macro hle before use
* Add missing xml doc
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Here come Salieri, my implementation of a disk shader cache!
"I'm sure you know why I named it that."
"It doesn't really mean anything."
This implementation collects shaders at runtime and cache them to be later compiled when starting a game.