riperiperi
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d941f4c070
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Remember bound framebuffer to avoid glGetInteger use. (#1273)
glGetInteger seems to sync with GPU which is less than ideal, and slowing down texture copies.
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2020-05-24 15:44:12 +02:00 |
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gdkchan
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5011640b30
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Spanify Graphics Abstraction Layer (#1226)
* Spanify Graphics Abstraction Layer
* Be explicit about BufferHandle size
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2020-05-23 11:46:09 +02:00 |
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gdkchan
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b18ef8e3a0
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Workaround for AMD and Intel view format bug (#1050)
* Workaround for Intel view format bug
* Dispose of the intermmediate texture aswell
* Apply workaround on AMD aswell
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2020-03-29 23:48:39 +11:00 |
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gdk
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d786d8d2b9
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Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
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2020-01-09 02:13:00 +01:00 |
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gdk
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1876b346fe
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Initial work
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2020-01-09 02:13:00 +01:00 |
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