ReinUsesLisp
edfd4bc860
Explicit GLSL "position" attribute location ( #199 )
2018-06-28 22:01:58 -03:00
gdkchan
4c7c21634e
Add Sse2 fallback to Vector{Extract|Insert}Single methods on the CPU ( #193 )
2018-06-28 20:52:32 -03:00
gdkchan
bc26aa558a
Add support for the FMLA (by element/scalar) instruction ( #187 )
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* Add support for the FMLA (by element/scalar) instruction
* Fix encoding
2018-06-28 20:51:38 -03:00
gdkchan
3e81421b2f
Add support for vertex base on indexed draws, fix index buffer first (untested) ( #197 )
2018-06-28 20:48:18 -03:00
greggameplayer
3262fd13da
add the forgotten mm:u link ( #190 )
2018-06-28 23:32:07 +02:00
gdkchan
22f138628b
Somewhat better ClearBuffers implementation
2018-06-28 00:11:49 -03:00
gdkchan
e6eeb6f09f
Add support for Vertex Program A and other small shader improvements ( #192 )
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* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits
* Add separate subroutines for program A/B, and copy attributes to a temp
* Move finalization code to main
* Add new line after flip uniform on the shader
* Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo
* Address PR feedback
2018-06-27 23:55:08 -03:00
gdkchan
900a84ae0a
Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented)
2018-06-27 01:32:28 -03:00
ReinUsesLisp
af5f059d4e
Fix GL.CreateBuffers -> GL.GenBuffers ( #189 )
2018-06-26 02:30:46 -03:00
ReinUsesLisp
09dfefed1f
Implementation of UBOs instead of uniform constant arrays ( #186 )
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* Sort uniform binding to avoid possible failures in drivers fewer bindings
* Throw exception for Cbuf overflow
* Search for free bindings instead of using locked ones
* EnsureAllocated when binding buffers
* Fix uniform bindings
* Remove spaces
* Use 64 KiB UBOs when available
* Remove double colon
* Use IdentationStr and avoid division in Cbuf offset
* Add spaces
2018-06-26 02:10:54 -03:00
gdkchan
b8be89ab2d
Relax GetThreadContext3 by allowing it to get the context of a running thread
2018-06-26 01:26:21 -03:00
gdkchan
2f29894d9f
Set PC value on SvcCall aswell
2018-06-26 01:14:18 -03:00
gdkchan
65105c2a3b
Implement SvcGetThreadContext3
2018-06-26 01:10:15 -03:00
LDj3SNuD
c818093528
Add Sqxtun_S, Sqxtun_V with 3 tests. ( #188 )
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* Update AInstEmitSimdArithmetic.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
2018-06-25 23:36:20 -03:00
LDj3SNuD
8f6387128a
Add Sse Opt. for Cmeq_V_2D, Cmgt_V_2D (Reg). Add Sse Opt. for Crc32cb, Crc32ch, Crc32cw, Crc32cx. Add 10 simple tests for Fcmgt, Fcmge, Fcmeq, Fcmle, Fcmlt (S, V) (Reg, Zero). Add 2 Cnt_V tests. ( #183 )
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* Add files via upload
* Add files via upload
* Add files via upload
* CPE
* Add EmitSse42Crc32()
* Update CpuTestSimdCmp.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update Instructions.cs
2018-06-25 22:32:29 -03:00
gdkchan
37a6e84fd4
Add REV16/32 (vector) instructions and fix REV64
2018-06-25 18:40:55 -03:00
gdkchan
8f4cd35ade
Fix GetLastOpenedUser stub returning an invalid account id value
2018-06-25 17:12:59 -03:00
Rygnus
0bec9d8439
Add opcodes SQXTUN_S and SQXTUN_V ( #184 )
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* Add SQXTUN_S and SQXTUN_V
Part 1/2 of commit
* Add SQXTUN_S and SQXTUN_V (2/2)
Part 2/2 of commit
2018-06-25 14:23:46 -03:00
gdkchan
7c7ee8f8ca
Aways write voice state as finished playing while proper audren support is not in place
2018-06-25 02:04:19 -03:00
gdkchan
e7559f128f
Small OpenGL Renderer refactoring ( #177 )
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* Call OpenGL functions directly, remove the pfifo thread, some refactoring
* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)
* Organized the Gpu folder a bit more, renamed a few things, address PR feedback
* Make PerformanceStatistics thread safe
* Remove unused constant
* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00
gdkchan
69697957e6
Workaround for recent audren regression
2018-06-23 03:17:07 -03:00
gdkchan
c26ddd6259
Fix 3 graphics related issues ( #180 )
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* Fix 3 graphics related bugs
* OGLShader shouldn't be public (yet)
2018-06-23 02:00:44 -03:00
Starlet
5182361f4b
Better audren implementation ( #179 )
2018-06-23 02:00:14 -03:00
gdkchan
3e6afeb513
Fix some thread sync issues ( #172 )
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* Fix some thread sync issues
* Remove some debug stuff
* Ensure that writes to the mutex address clears the exclusive monitor
2018-06-21 23:05:42 -03:00
ReinUsesLisp
a4020bb398
Port from OpenTK.NETCore to OpenTK.NetStandard ( #176 )
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* Minor code changes
* Forgot to remove a method
2018-06-21 18:10:19 -03:00
riperiperi
53ebbcfbd9
Rework signed multiplication. Fixed an edge case and passes all tests. ( #174 )
2018-06-20 10:45:20 -03:00
LDj3SNuD
3bdd109f45
Add Cmeq_S, Cmge_S, Cmgt_S, Cmhi_S, Cmhs_S, Cmle_S, Cmlt_S (Reg, Zero) & Cmtst_S compare instructions. Add 22 compare tests (Scalar, Vector). Add Eor_V, Not_V tests. ( #171 )
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* Add files via upload
* Add files via upload
* Delete CpuTestScalar.cs
* Update CpuTestSimdArithmetic.cs
2018-06-18 14:55:26 -03:00
Jules Blok
35e695552e
NvGpuEngine3d: Fix uploading vertex arrays without index buffers. ( #173 )
2018-06-18 10:59:03 -03:00
gdkchan
46f18af6be
Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does)
2018-06-18 01:32:11 -03:00
gdkchan
b747b23607
Add the FADDP (scalar) instruction
2018-06-18 00:41:28 -03:00
Ac_K
4e430760b4
Implement NPDM files parser ( #169 )
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* Implement NPDM files parser
(Currently not used in Ryujinx)
* Add credits
* Add Swap32
* Update Npdm.cs
* Update ACI0.cs
* Update ACID.cs
* Update Npdm.cs
* Update EndianSwap.cs
* Update ACI0.cs
* Update ACID.cs
* Update KernelAccessControl.cs
* Update NpdmInfo.cs
* Update ServiceAccessControl.cs
* Update NpdmInfo.cs
2018-06-17 23:28:11 -03:00
Ac_K
3c4dafff3f
Merge pull request #152 from greggameplayer/patch-5
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Implement ListAudioOutsAuto & OpenAudioOutAuto
2018-06-17 04:16:16 +00:00
greggameplayer
5a3449f5d9
delete mixed tabs & spaces & use void for methods
2018-06-15 17:54:18 +02:00
greggameplayer
e40db09bed
add a new Method for OpenAudioOut & OpenAudioOutAuto
2018-06-15 17:41:07 +02:00
greggameplayer
4397049c6a
Implement ListAudioOutsAuto & OpenAudioOutAuto
2018-06-15 17:24:02 +02:00
Ac_K
e581abb2f5
Merge pull request #160 from greggameplayer/patch-7
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Implement GetAvailableLanguageCodes2 with a method
2018-06-13 15:40:37 +00:00
greggameplayer
644a328b88
change places of the args of GetAvailableLanguagesCodesMethod
2018-06-13 17:38:19 +02:00
riperiperi
afa5bf81e3
Faster soft implementation of smulh and umulh ( #134 )
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* Faster soft implementation of smulh and umulh
* smulh: Fixed mul with 0 acting like it had a negative result.
* Use compliment for negative smulh result.
2018-06-13 10:55:45 -03:00
gdkchan
36827c2355
Partial GPU DMA support ( #158 )
2018-06-13 10:55:01 -03:00
greggameplayer
940de631ab
correct whitespaces
2018-06-13 15:12:03 +02:00
greggameplayer
d70ed99fb1
Implement GetAvailableLanguageCodes2 with a method
2018-06-13 15:08:11 +02:00
Ac_K
f1e866e248
Merge pull request #157 from Cyuubi/pctl-initialize-and-without-initialize
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[PCTL] Add CreateServiceWithoutInitialize and Initialize
2018-06-13 00:53:54 +00:00
Starlet
c646a00918
Compliant with review.
2018-06-12 20:51:59 -04:00
Ac_K
3600de6080
Merge pull request #148 from Lordmau5/ICommonStateGetter
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Implement GetDefaultDisplayResolution/+ChangeEvent on ICommonStateGetter
2018-06-12 23:30:45 +00:00
Lordmau5
5b9ce52108
Remove comment
2018-06-13 01:29:39 +02:00
Lordmau5
e6f6c6ad57
Merge branch 'master' into ICommonStateGetter
2018-06-13 01:28:49 +02:00
Starlet
8442a5917f
[PCTL] Add CreateServiceWithoutInitialize and Initialize
2018-06-12 14:28:45 -04:00
Lordmau5
98e6a34608
Implement R16 texture format ( #147 )
2018-06-12 09:29:44 -03:00
Lordmau5
46dc89f8dd
Implement Fabs_V ( #146 )
2018-06-12 09:29:16 -03:00
gdkchan
9176180abb
Minor shader fixes
2018-06-12 09:26:49 -03:00