Commit graph

20 commits

Author SHA1 Message Date
Steveice10
ecee34a50c
Update LibHac to 0.18.0 (#4414)
* Update LibHac to 0.18.0

* Change instance of AsBytes(CreateReadOnlySpan(...)) to AsReadOnlyByteSpan(...)
2023-03-01 23:42:27 -03:00
Isaac Marovitz
851d81d24a
Fix Redundant Qualifer Warnings (#4091)
* Fix Redundant Qualifer Warnings

* Remove unnecessary using
2022-12-10 21:21:13 +01:00
Mary
0c66d71fe8
ui: Fix timezone abbreviation since #3361 (#3430)
As title say
2022-06-29 22:08:30 +02:00
Mary
30ee70a9bc
time: Make TimeZoneRule blittable and avoid copies (#3361)
* time: Make TimeZoneRule blittable and avoid copies

This drastically reduce overhead of using TimeZoneRule around the
codebase.

Effect on games is unknown

* Add missing Box type

* Ensure we clean the structure still

This doesn't perform any copies

* Address gdkchan's comments

* Simplify Box
2022-06-24 19:04:57 +02:00
gdkchan
0c87bf9ea4
Refactor CPU interface to allow the implementation of other CPU emulators (#3362)
* Refactor CPU interface

* Use IExecutionContext interface on SVC handler, change how CPU interrupts invokes the handlers

* Make CpuEngine take a ITickSource rather than returning one

The previous implementation had the scenario where the CPU engine had to implement the tick source in mind, like for example, when we have a hypervisor and the game can read CNTPCT on the host directly. However given that we need to do conversion due to different frequencies anyway, it's not worth it. It's better to just let the user pass the tick source and redirect any reads to CNTPCT to the user tick source

* XML docs for the public interfaces

* PPTC invalidation due to NativeInterface function name changes

* Fix build of the CPU tests

* PR feedback
2022-05-31 16:29:35 -03:00
Ac_K
e3b36db71c
hle: Some cleanup (#3210)
* hle: Some cleanup

This PR cleaned up a bit the HLE folder and the VirtualFileSystem one, since we use LibHac, we can use some class of it directly instead of duplicate things. The "Content" of VFS folder is removed since it should be handled in the NCM service directly.
A larger cleanup should be done later since there is still be duplicated code here and there.

* Fix Headless.SDL2

* Addresses gdkchan feedback
2022-03-22 20:46:16 +01:00
Alex Barney
f4bbc019b9
Update to LibHac 0.15.0 (#2986) 2022-01-12 12:22:19 +01:00
Alex Barney
aa932a6df1
Update to LibHac v0.14.3 (#2925)
* Update to LibHac v0.14.3

* Fix loading NCAs that don't have a data partition
2021-12-23 13:55:50 -03:00
Mary
bec67dbef7
misc: Move configuration management to the Ryujinx project (#2269)
* Decouple configuration from Ryujinx.HLE and Ryujinx.Input

* Move Configuration to the Ryujinx project
2021-05-16 17:12:14 +02:00
Alex Barney
1bb7fdaca4
Update to LibHac 0.12.0 (#1485)
* Update to LibHac 0.12.0

* Auto-formatting. Fixed a bug in SetApplicationCopyrightImage
2020-09-01 17:08:59 -03:00
Mary
2f2623b379
Clean up and update readme (#1501)
* Clean up and update readme

THis clean up and improve the README a bit.

* Apply suggestions from code review

Co-authored-by: EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com>

Co-authored-by: EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com>
2020-08-30 18:35:42 +02:00
mageven
a33dc2f491
Improved Logger (#1292)
* Logger class changes only

Now compile-time checking is possible with the help of Nullable Value
types.

* Misc formatting

* Manual optimizations

PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer

* Reduce SendVibrationXX log level to Debug

* Add Notice log level

This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static

* Unify unhandled exception event handlers

* Print enabled LogLevels during init

* Re-add App Exit disposes in proper order

nit: switch case spacing

* Revert PrintGuestStackTrace to Info logs due to #1407

PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.

* Batch replace Logger statements
2020-08-04 01:32:53 +02:00
mageven
4aa47a66c6
Better TimeZone entry in System Settings (#1254)
* Better timezone labels in System TimeZone

Replace with GtkEntry with auto-complete

Also removed async task as now loading is fast

Address Thog's comments

self-nit: Remove string alias

Address AcK's comments

* Improve parsing
* Optimize and fix string matching

Address jD's comments

* Also, make abbreviations searchable
* Optimize EntryCompletion's MatchFunc

* nit: Result.IsFailure()

* Fix potential crash on opening Settings window w/o FW installed
2020-07-21 06:14:42 +02:00
Thog
8f21db810d
Reduce requirements for running homebrew (#1053)
* Reduce requirements for running homebrews

This commit change the following behaviours:

- TimeZoneBinary system archive isn't required until guest code call LoadTimeZoneRule.
- Fonts system archives aren't requred until a "pl:u" IPC call is made.
- Custom font support was dropped.
- TimeZoneBinary missing message is now an error and not a warning.

* Address comments
2020-03-30 08:23:05 +11:00
Thog
0dd38028cb
Make Device Location Name configuration (custom TZ) (#1031)
This permit to use arbitrary timezone (instead of UTC).

Useful for games like ACNH.
2020-03-26 09:23:21 +11:00
Alex Barney
21c9c04f9f
Add IMultiCommitManager (#1011)
* Update LibHac

* Add IMultiCommitManager

* Updates

* Delete NuGet.Config

* Add command version
2020-03-25 19:14:35 +11:00
Alex Barney
8a8ea4c8c0 Update to LibHac 0.6.0 (#792)
* Update to LibHac 0.6.0

* Create an IFileSystemProxy object from LibHac

* Rename rc -> result

* Alignment and spacing

* Result formatting

* Spacing

* Sort usings
2019-10-17 08:17:44 +02:00
Ac_K
c0fe6cdca0 Move InvalidSystemResourceException with the other Exceptions (#794)
* Move InvalidSystemResourceException with the other

`InvalidSystemResourceException.cs` was in `Ryujinx.HLE/Resource` who didn't make sense since it's the only file in the folder, and other exceptions class are in `Ryujinx.HLE/Exceptions`.

* Fix empty lines
2019-10-16 11:30:36 +11:00
Thomas Guillemard
0bce40e2ed Fix TimeZoneBinary dispose issues (#785)
* Fix TimeZoneBinary dispose issues

THis fix a regression on Pokémon Let's Go Eevee! (and
probably other games) caused by #783.

* Address Moosehunter's comment
2019-10-11 18:05:10 +02:00
Thomas Guillemard
1aba033ba7 Update time implementation to 9.0.0 (#783)
* Fix 9.0.0 related services bindings

This was wrong because of a mistake on switchbrew.

* Fix wronog cmdid for ISteadyClock::GetTestOffset/SetTestOffset

* Update ClockCore logics to 9.0.0

Also apply 9.0.0 permissions and comment time:u, and time:a (as those
are going to be moved)

* Move every clocks instances + timezone to a global manager

* Start implementing time:m

Also prepare the skeleton of the shared memory

* Implement SystemClockContextUpdateCallback and co

* Update StaticService to 9.0.0

* Update ISystemClock to 9.0.0

* Rename IStaticService and add glue's IStaticService

* Implement psc's ITimeZoneService

* Integrate psc layer into glue for TimeZoneService

* Rename TimeZoneManagerForPsc => TimeZoneManager

* Use correct TimeZoneService interface for both StaticService implementations

* Accurately implement time shared memory operations

* Fix two critical flaws in TimeZone logic

The first one was the month range being different fron Nintendo one
(0-11 instead of 1-12)

The other flaw was a bad incrementation order during days & months
computation.

* Follow Nintendo's abort logic for TimeManager

* Avoid crashing when timezone sysarchive isn't present

* Update Readme

* Address comments

* Correctly align fields in ISystemClock

* Fix code style and some typos

* Improve timezone system archive warning/error messages

* Rearrange using definitions in Horizon.cs

* Address comments
2019-10-08 14:48:49 +11:00