Commit graph

10 commits

Author SHA1 Message Date
gdkchan 36dfd20c87 Use correct pitch value when decoding linear swizzle textures 2018-04-08 17:09:41 -03:00
gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00
gdkchan 4314a8f3e5
[WIP] Add support for events (#60)
* Add support for events, move concept of domains to IpcService

* Support waiting for KThread, remove some test code, other tweaks

* Use move handle on NIFM since I can't test that now, it's better to leave it how it was
2018-03-19 15:58:46 -03:00
gdkchan 79a5939734
Improvements to audout (#58)
* Some audout refactoring and improvements

* More audio improvements

* Change ReadAsciiString to use long for the Size, avoids some casting
2018-03-15 21:06:24 -03:00
gdkchan 7a27990faa Allow more than one process, free resources on process dispose, implement SvcExitThread 2018-03-12 01:14:12 -03:00
gdkchan 5d8a615c21 Enable hardware frame buffer texture scaling 2018-02-28 23:37:40 -03:00
gdkchan f876bd2a80 Change SvcGetInfo 5 to return actual heap size, remove AMemoryAlloc since it is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData 2018-02-27 20:45:07 -03:00
gdkchan 3936c93448 Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions 2018-02-23 21:59:38 -03:00
gdkchan 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) 2018-02-23 18:48:27 -03:00
emmauss 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00