* Clean up and update readme
THis clean up and improve the README a bit.
* Apply suggestions from code review
Co-authored-by: EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com>
Co-authored-by: EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com>
* Logger class changes only
Now compile-time checking is possible with the help of Nullable Value
types.
* Misc formatting
* Manual optimizations
PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer
* Reduce SendVibrationXX log level to Debug
* Add Notice log level
This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static
* Unify unhandled exception event handlers
* Print enabled LogLevels during init
* Re-add App Exit disposes in proper order
nit: switch case spacing
* Revert PrintGuestStackTrace to Info logs due to #1407
PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.
* Batch replace Logger statements
* Reduce requirements for running homebrews
This commit change the following behaviours:
- TimeZoneBinary system archive isn't required until guest code call LoadTimeZoneRule.
- Fonts system archives aren't requred until a "pl:u" IPC call is made.
- Custom font support was dropped.
- TimeZoneBinary missing message is now an error and not a warning.
* Address comments
* Update to LibHac 0.6.0
* Create an IFileSystemProxy object from LibHac
* Rename rc -> result
* Alignment and spacing
* Result formatting
* Spacing
* Sort usings
* Move InvalidSystemResourceException with the other
`InvalidSystemResourceException.cs` was in `Ryujinx.HLE/Resource` who didn't make sense since it's the only file in the folder, and other exceptions class are in `Ryujinx.HLE/Exceptions`.
* Fix empty lines
* Fix TimeZoneBinary dispose issues
THis fix a regression on Pokémon Let's Go Eevee! (and
probably other games) caused by #783.
* Address Moosehunter's comment
* Fix 9.0.0 related services bindings
This was wrong because of a mistake on switchbrew.
* Fix wronog cmdid for ISteadyClock::GetTestOffset/SetTestOffset
* Update ClockCore logics to 9.0.0
Also apply 9.0.0 permissions and comment time:u, and time:a (as those
are going to be moved)
* Move every clocks instances + timezone to a global manager
* Start implementing time:m
Also prepare the skeleton of the shared memory
* Implement SystemClockContextUpdateCallback and co
* Update StaticService to 9.0.0
* Update ISystemClock to 9.0.0
* Rename IStaticService and add glue's IStaticService
* Implement psc's ITimeZoneService
* Integrate psc layer into glue for TimeZoneService
* Rename TimeZoneManagerForPsc => TimeZoneManager
* Use correct TimeZoneService interface for both StaticService implementations
* Accurately implement time shared memory operations
* Fix two critical flaws in TimeZone logic
The first one was the month range being different fron Nintendo one
(0-11 instead of 1-12)
The other flaw was a bad incrementation order during days & months
computation.
* Follow Nintendo's abort logic for TimeManager
* Avoid crashing when timezone sysarchive isn't present
* Update Readme
* Address comments
* Correctly align fields in ISystemClock
* Fix code style and some typos
* Improve timezone system archive warning/error messages
* Rearrange using definitions in Horizon.cs
* Address comments