* Implement speculative translation on the cpu, and change the way how branches to unknown or untranslated addresses works
* Port t0opt changes and other cleanups
* Change namespace from translation related classes to ChocolArm64.Translation, other minor tweaks
* Fix typo
* Translate higher quality code for indirect jumps aswell, and on some cases that were missed when lower quality (tier 0) code was available
* Remove debug print
* Remove direct argument passing optimization, and enable tail calls for BR instructions
* Call delegates directly with Callvirt rather than calling Execute, do not emit calls for tier 0 code
* Remove unused property
* Rename argument on ArmSubroutine delegate
* Implement ARM32 memory instructions: LDM, LDR, LDRB, LDRD, LDRH, LDRSB, LDRSH, STM, STR, STRB, STRD, STRH (immediate and register + immediate variants), implement CMP (immediate and register shifted by immediate variants)
* Rename some opcode classes and flag masks for consistency
* Fix a few suboptimal ARM32 codegen issues, only loads should be considered on decoder when checking if Rt == PC, and only NZCV flags should be considered for comparison optimizations
* Take into account Rt2 for LDRD instructions aswell when checking if the instruction changes PC
* Re-align arm32 instructions on the opcode table
* Remove ARM32 interpreter and add ARM32 support on the translator
* Nits.
* Rename Cond -> Condition
* Align code again
* Rename Data to Alu
* Enable ARM32 support and handle undefined instructions
* Use the IsThumb method to check if its a thumb opcode
* Remove another 32-bits check
* Fix and simplify TranslatorCache
* Fix some assignment alignments, remove some unused usings
* Changes to ILEmitter, separate it from ILEmitterCtx
* Rename ILEmitter to ILMethodBuilder
* Rename LdrLit and *_Fix opcodes
* Revert TranslatorCache impl to the more performant one, fix a few issues with it
* Allow EmitOpCode to be called even after everything has been emitted
* Make Emit and AdvanceOpCode private, simplify it a bit now that it starts emiting from the entry point
* Remove unneeded temp use
* Add missing exit call on TestExclusive
* Use better hash
* Implement the == and != operators
* Change naming convention for Ryujinx project
* Change naming convention for ChocolArm64 project
* Fix NaN
* Remove unneeded this. from Ryujinx project
* Adjust naming from new PRs
* Name changes based on feedback
* How did this get removed?
* Rebasing fix
* Change FP enum case
* Remove prefix from ChocolArm64 classes - Part 1
* Remove prefix from ChocolArm64 classes - Part 2
* Fix alignment from last commit's renaming
* Rename namespaces
* Rename stragglers
* Fix alignment
* Rename OpCode class
* Missed a few
* Adjust alignment
* Remove unused tracing functionality from the CPU
* GetNsoExecutable -> GetExecutable
* Unsigned comparison
* Re-add cpu tracing
* Config change
* Remove cold methods from the translation cache on the cpu
* Replace lock with try lock, pass new ATranslatorCache instead of ATranslator
* Rebase fixups
* Some style fixes and nits on ITimeZoneService
* Remove some unneeded usings
* Remove the Ryujinx.HLE.OsHle.Handles namespace
* Remove hbmenu automatic load on process exit
* Rename Ns to Device, rename Os to System, rename SystemState to State
* Move Exceptions and Utilities out of OsHle
* Rename OsHle to HOS
* Rename OsHle folder to HOS
* IManagerDisplayService and ISystemDisplayService style fixes
* BsdError shouldn't be public
* Add a empty new line before using static
* Remove unused file
* Some style fixes on NPDM
* Exit gracefully when the application is closed
* Code style fixes on IGeneralService
* Add 0x prefix on values printed as hex
* Small improvements on finalization code
* Move ProcessId and ThreadId out of AThreadState
* Rename VFs to FileSystem
* FsAccessHeader shouldn't be public. Also fix file names casing
* More case changes on NPDM
* Remove unused files
* Move using to the correct place on NPDM
* Use properties on KernelAccessControlMmio
* Address PR feedback
* Add background translation to the CPU
* Do not use a separate thread for translation, implement 2 tiers translation
* Remove unnecessary usings
* Lower MinCallCountForReJit
* Remove unused variable