* It builds
(Doesn’t run waiting on FluentAvalonia Preview 5 Release)
* Enable CompiledBindings by default
* Ignore `PointerPressedEventArgs` Init warning
* Define MIME and UTI Types
* Update `UserProfileImageSelectorView` to StorageProvider API
* PFS0 Magic
* Update `MainWindowViewModel` to StorageProvider API
* Update `SettingsUIView` to StorageProvider API
* Update `ApplicationHelper` to StorageProvider API
* Use `IsCheckChanged`
* Rename events
* Update Fluent Avalonia to Preivew 5
* More package updates
* Fix long selection bar
* return glyph value directly, instead of using a binding
* fix menu item checkboxes
* Fix build
* Update to Preview 6
Unicorn conflict
Fix remaining package oopsie
* Fix issues from merge
* Fix some warnings
* Warnings
* Squashed commit of the following:
commit 79d1c190db
Author: Mary <mary@mary.zone>
Date: Sun Apr 16 11:38:07 2023 +0200
chore: Update Silk.NET to 2.17.1 (#4686)
commit 2bc88467eb
Author: Ac_K <Acoustik666@gmail.com>
Date: Sun Apr 16 09:37:31 2023 +0000
Update README.md
commit baf8752e74
Author: Vincenzo Nizza <vincenzonizzaufficio@gmail.com>
Date: Sun Apr 16 11:19:33 2023 +0200
Ensure the updater doesn't delete hidden or system files (#4626)
* Copy desktop.ini to update directory if it exists in HomeDir
* EnumerateFilesToDelete() exclude files with "Hidden" and "System" attributes
commit d5e4378aea
Author: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Date: Sun Apr 16 09:02:06 2023 +0000
nuget: bump DynamicData from 7.13.1 to 7.13.5 (#4654)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.1 to 7.13.5.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.1...7.13.5)
---
updated-dependencies:
- dependency-name: DynamicData
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
commit 6dbcdfea47
Author: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Date: Sun Apr 16 09:09:02 2023 +0200
Ava: Fix nca extraction window never closing & minor cleanup (#4569)
* ava: Remove unused doWhileDeferred parameters
* ava: Minimally improve swkbd dialog
It's currently impossible to get the dialog to redirect focus to the InputBox.
* ava: Fix nca extraction dialog never closing
Also contains some minor cleanup
commit c5258cf082
Author: NitroTears <73270647+NitroTears@users.noreply.github.com>
Date: Sun Apr 16 11:03:35 2023 +1000
Ability to hide file types in Game List (#4555)
* Added HiddenFileTypes to config state, and check to file enumeration
* Added hiddenfiletypes checkboxes to the UI
* Added Ava version of HiddenFileTypes
* Inverted Hide to Show with file types, minor formatting
* all variables with a reference to 'hidden' is now 'shown'
* one more variable name changed
* review feedback
* added FileTypes extension methof to get the correlating config value
* moved extension method to new folder and file in Ryujinx.Ui.Common
* added default case for ToggleFileType
* changed exception type to OutOfRangeException
commit 5c89e22bb9
Author: Daniel Shala <daniel.shala08@gmail.com>
Date: Sat Apr 15 18:11:24 2023 +0200
Added check for eventual symlink when displaying game files. (#4526)
* Added check for eventual symlink when displaying game files.
* Moved symlink check logic
* Moved symlink check logic
* Fixed prev commit
---------
Co-authored-by: Daniel Shala <danielshala00@gmail.com>
commit 11ecff2ff0
Author: Alex Barney <thealexbarney@gmail.com>
Date: Fri Apr 14 16:00:34 2023 -0700
Rename Hipc to Cmif where appropriate (#3880)
commit 4c3f09644a
Author: MutantAura <44103205+MutantAura@users.noreply.github.com>
Date: Wed Apr 12 20:18:40 2023 +0100
Move swkbd message null check into constructor (#4671)
commit e187a8870a
Author: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Date: Wed Apr 12 03:09:47 2023 +0200
HLE: Deal with empty title names properly (#4643)
* hle: Deal with empty titleNames in some languages
* gui: Fix displaying the wrong title name
* Remove unnecessary bounds check
* Fix a NRE when getting the version string
* Restore empty string logic
commit a64fee29dc
Author: riperiperi <rhy3756547@hotmail.com>
Date: Tue Apr 11 08:23:41 2023 +0100
Vulkan: add situational "Fast Flush" mode (#4667)
* Flush in the middle of long command buffers.
* Vulkan: add situational "Fast Flush" mode
The AutoFlushCounter class was added to periodically flush Vulkan command buffers throughout a frame, which reduces latency to the GPU as commands are submitted and processed much sooner. This was done by allowing command buffers to flush when framebuffer attachments changed.
However, some games have incredibly long render passes with a large number of draws, and really aggressive data access that forces GPU sync.
The Vulkan backend could potentially end up building a single command buffer for 4-5ms if a pass has enough draws, such as in BOTW. In the scenario where sync is waited on immediately after submission, this would have to wait for the completion of a much longer command buffer than usual.
The solution is to force command buffer submission periodically in a "fast flush" mode. This will end up splitting render passes, but it will only enable if sync is aggressive enough.
This should improve performance in GPU limited scenarios, or in games that aggressively wait on synchronization. In some games, it may only kick in when res scaling. It won't trigger in games like SMO where sync is not an issue.
Improves performance in Pokemon Scarlet/Violet (res scaled) and BOTW (in general).
* Add conversions in milliseconds next to flush timers.
commit 9ef94c8292
Author: riperiperi <rhy3756547@hotmail.com>
Date: Tue Apr 11 07:55:04 2023 +0100
ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext (#4661)
* ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext
Some games access these system registers several tens of thousands of times in a second from many different threads. While this isn't really crippling, it is a lot of wasted time spent in a reverse pinvoke transition.
Example games are Pokemon Scarlet/Violet and BOTW. These games have a lot of different potential bottlenecks so it's unlikely you will see a consistent improvement, but it definitely disappears from the cpu profile.
* Remove unreachable code.
* Add ulong conversion for offsets
* Nit
commit 915d6d044c
Author: riperiperi <rhy3756547@hotmail.com>
Date: Tue Apr 11 07:32:31 2023 +0100
OpenGL: Fix OBS/Overlays again by binding FB before present (#4668)
This seems to have been removed by the Post-Processing PR, but it is required for the display in OBS to be the right way up and properly scaled.
I've tested this with AA and FSR on MK8D and it seems to behave properly. Testing is welcome.
commit a4780ab33b
Author: MutantAura <44103205+MutantAura@users.noreply.github.com>
Date: Mon Apr 10 23:04:31 2023 +0100
Force activate parent window before dialog is shown (#4663)
* Fix build
Extraction dialogue not working
* Avalonia Preview 7
Needs Fluent Avalonia update still…
* Fix Render Scaling
* Update Fluent Avalonia
* Remove `pfs0` as runnable file type
* Restore Info.plist formatting
* Plist Format
* Update Avalonia.Svg.Skia
* Update theme code (TODO)
* swtich to using theme variants for light dark
* Fix crashes
* Text centering issues
* Update `TitleUpdateViewModel` to StorageProvider API
* Fixed for new PR
(Will crash on launch)
* Fixes…
* UI: Fix sections extraction (#4820)
* UI: Fix sections extraction
There is currently an issue when the update NCA doesn't contains the section we want to extract, this is fixed by adding a check.
I have fixed the inverted handler of ExeFs/Logo introduced in #4755.
Fixes#4521
* Addresses feedback
* Fix issues…
* Preview 8
* Fix fuck ups
* Fixes
* More cleanup
* Ava 11 RC
Maybe there is a god
* Update FluentAvalonia
* update svg
* Second RC (kill me)
* It builds
* Ava 11
* Remove unnecessary usings
* Fix build
* Formatting
* GAS GAS GAS!!!!
* Fix DLC Window Crash
* Linux runner try not to crash challenge (impossible)
* Add app.manifest
* Fix accidental Silk.NET.Vulkan bump
* Try fix truncation
* Linux fix popup Windows
* Fix cutoff text on windows
* Status bar styling fixes
* Volume Toggle Split Button Fixes
* Fix load bar color
* Fix shortcuts
* Best we're gonna get
* Fix spacing
Co-authored-by: Exhigh <exhigh01@gmail.com>
* Formatting
* Fix Profile Dropdown
* Fix Window Startup Position
* Format Fixes
* Fix stupid mistake
* Fix accidental change
* Scaling Handler (peri pls make sure is working)
* Remove Locale Reflection Binding Use + Unsued Usings
* Fix formatting
Code styling
Ughhhh
Fix interface
Make TimeZoneConverter internal
* Remove bell workaround (no longer needed)
* Disable accent menu
* Update to Ava 11.0.2
* Peri suggestions
* Formatting
* Cleanup a bunch of jank
* Dependency update
* Berry fixes and suggestions
* Final suggestions
* Rename assemblyIdentity to Ryujinx.Emulator.Avalonia
---------
Co-authored-by: Emmanuel Hansen <emmausssss@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: Exhigh <exhigh01@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Silence dotnet format IDE0059 warnings
* Address or silence dotnet format IDE1006 warnings
* Address dotnet format CA1816 warnings
* Address dotnet format CA1822 warnings
* Address or silence dotnet format CA1069 warnings
* Make dotnet format succeed in style mode
* Address dotnet format CA1401 warnings
* Address remaining dotnet format analyzer warnings
* Address review comments
* dotnet-format fixes after rebase
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Another rebase, another dotnet format run
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Add comments to disabled warnings
* Remove a few unused parameters
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Fix and silence a few dotnet-format warnings again
* Address IDE0260 warnings
* Address a few disabled IDE0060 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* dotnet format pass with new editorconfig
* Fix naming style issues
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Revert one suggestion
* Second dotnet format pass and fix build issues
* Final pass of dotnet format
* Add trailing commas
* Fix formatting issues
* Keep unnecessary assignment in IconColorPicker.cs
* Use using declarations and extend resource lifetimes
* Fix rebase issues
* Adjust comment spacing
* Fix typo
* Fix naming issues
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Revert unintentional change
* Remove unused file
* Remove static keyword from ViewModels
Binding of static members doesn't work and is silently ignored.
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>