* Add support for large sampler arrays on Vulkan
* Shader cache version bump
* Format whitespace
* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout
* Handle array textures with different types on the same buffer
* Somewhat better caching system
* Avoid useless buffer data modification checks
* Move redundant bindings update checking to the backend
* Fix an issue where texture arrays would get the same bindings across stages on Vulkan
* Backport some fixes from part 2
* Fix typo
* PR feedback
* Format whitespace
* Add some missing XML docs
* Pass MultiRange to BufferManager
* Implement support for multi-range buffers using Vulkan sparse mappings
* Use multi-range for remaining buffers, delete old methods
* Assume that more buffers are contiguous
* Dispose multi-range buffers after they are removed from the list
* Properly init BufferBounds for constant and storage buffers
* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback
* Fix misaligned sparse buffer offsets
* Null check can be simplified
* PR feedback
* Move support buffer update out of the backends
* Fix render scale init and remove redundant state from SupportBufferUpdater
* Stop passing texture scale to the backends
* XML docs for SupportBufferUpdater
* GAL: Dispose Renderer after running deferred actions
Deferred actions from disposing physical memory instances always dispose the resources in their caches. The renderer can't be disposed before these resources get disposed, otherwise the dispose actions will not actually run, and the ThreadedRenderer may get stuck trying to enqueue too many commands when there is nothing consuming them.
This should fix most instances of the emulator freezing on close.
* Wait for main render commands to finish, but keep RenderThread alive til dispose
* Address some feedback.
* No parameterize needed
* Set thread name as part of constructor
* Port to Ava and SDL2
* WIP texture pre-flush
Improve performance of TextureView GetData to buffer
Fix copy/sync ordering
Fix minor bug
Make this actually work
WIP host mapping stuff
* Fix usage flags
* message
* Cleanup 1
* Fix rebase
* Fix
* Improve pre-flush rules
* Fix pre-flush
* A lot of cleanup
* Use the host memory bits
* Select the correct memory type
* Cleanup TextureGroupHandle
* Missing comment
* Remove debugging logs
* Revert BufferHandle _value access modifier
* One interrupt action at a time.
* Support D32S8 to D24S8 conversion, safeguards
* Interrupt cannot happen in sync handle's lock
Waitable needs to be checked twice now, but this should stop it from deadlocking.
* Remove unused using
* Address some feedback
* Address feedback
* Address more feedback
* Address more feedback
* Improve sync rules
Should allow for faster sync in some cases.