namespace Ryujinx.Input.Assigner { /// /// An interface that allows to gather the driver input info to assign to a button on the UI. /// public interface IButtonAssigner { /// /// Initialize the button assigner. /// void Initialize(); /// /// Read input. /// void ReadInput(); /// /// Check if a button was pressed. /// /// True if a button was pressed bool IsAnyButtonPressed(); /// /// Indicate if the user of this API should cancel operations. This is triggered for example when a gamepad get disconnected or when a user cancel assignation operations. /// /// True if the user of this API should cancel operations bool ShouldCancel(); /// /// Get the pressed button that was read in by the button assigner. /// /// The pressed button that was read Button? GetPressedButton(); } }