using Ryujinx.Audio.Renderer.Common;
using System.Runtime.InteropServices;
using CpuAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Parameter
{
///
/// Input information for a memory pool.
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct MemoryPoolInParameter
{
///
/// The CPU address used by the memory pool.
///
public CpuAddress CpuAddress;
///
/// The size used by the memory pool.
///
public ulong Size;
///
/// The target state the user wants.
///
public MemoryPoolUserState State;
///
/// Reserved/unused.
///
private unsafe fixed uint _reserved[3];
}
}