// // Copyright (c) 2019-2020 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using Ryujinx.Audio.Renderer.Common; using Ryujinx.Common.Memory; using System.Runtime.InteropServices; using CpuAddress = System.UInt64; namespace Ryujinx.Audio.Renderer.Parameter.Sink { /// /// for . /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct CircularBufferParameter { /// /// The CPU address of the user circular buffer. /// public CpuAddress BufferAddress; /// /// The size of the user circular buffer. /// public uint BufferSize; /// /// The total count of channels to output to the circular buffer. /// public uint InputCount; /// /// The target sample count to output per update in the circular buffer. /// public uint SampleCount; /// /// Last read offset on the CPU side. /// public uint LastReadOffset; /// /// The target . /// /// Only is supported. public SampleFormat SampleFormat; /// /// Reserved/padding. /// private unsafe fixed byte _reserved1[3]; /// /// The input channels index that will be used. /// public Array6 Input; /// /// Reserved/padding. /// private ushort _reserved2; } }