using Ryujinx.Graphics.Shader.StructuredIr; using Ryujinx.Graphics.Shader.Translation; using Spv.Generator; using System; using System.Collections.Generic; using static Spv.Specification; namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { using IrConsts = IntermediateRepresentation.IrConsts; using IrOperandType = IntermediateRepresentation.OperandType; partial class CodeGenContext : Module { private const uint SpirvVersionMajor = 1; private const uint SpirvVersionMinor = 3; private const uint SpirvVersionRevision = 0; private const uint SpirvVersionPacked = (SpirvVersionMajor << 16) | (SpirvVersionMinor << 8) | SpirvVersionRevision; public StructuredProgramInfo Info { get; } public ShaderConfig Config { get; } public int InputVertices { get; } public Dictionary UniformBuffers { get; } = new Dictionary(); public Instruction SupportBuffer { get; set; } public Instruction UniformBuffersArray { get; set; } public Instruction StorageBuffersArray { get; set; } public Instruction LocalMemory { get; set; } public Instruction SharedMemory { get; set; } public Instruction InputsArray { get; set; } public Instruction OutputsArray { get; set; } public Dictionary SamplersTypes { get; } = new Dictionary(); public Dictionary Samplers { get; } = new Dictionary(); public Dictionary Images { get; } = new Dictionary(); public Dictionary Inputs { get; } = new Dictionary(); public Dictionary Outputs { get; } = new Dictionary(); public Dictionary InputsPerPatch { get; } = new Dictionary(); public Dictionary OutputsPerPatch { get; } = new Dictionary(); public Instruction CoordTemp { get; set; } private readonly Dictionary _locals = new Dictionary(); private readonly Dictionary _localForArgs = new Dictionary(); private readonly Dictionary _funcArgs = new Dictionary(); private readonly Dictionary _functions = new Dictionary(); private class BlockState { private int _entryCount; private readonly List _labels = new List(); public Instruction GetNextLabel(CodeGenContext context) { return GetLabel(context, _entryCount); } public Instruction GetNextLabelAutoIncrement(CodeGenContext context) { return GetLabel(context, _entryCount++); } public Instruction GetLabel(CodeGenContext context, int index) { while (index >= _labels.Count) { _labels.Add(context.Label()); } return _labels[index]; } } private readonly Dictionary _labels = new Dictionary(); public Dictionary LoopTargets { get; set; } public AstBlock CurrentBlock { get; private set; } public SpirvDelegates Delegates { get; } public CodeGenContext( StructuredProgramInfo info, ShaderConfig config, GeneratorPool instPool, GeneratorPool integerPool) : base(SpirvVersionPacked, instPool, integerPool) { Info = info; Config = config; if (config.Stage == ShaderStage.Geometry) { InputTopology inPrimitive = config.GpuAccessor.QueryPrimitiveTopology(); InputVertices = inPrimitive switch { InputTopology.Points => 1, InputTopology.Lines => 2, InputTopology.LinesAdjacency => 2, InputTopology.Triangles => 3, InputTopology.TrianglesAdjacency => 3, _ => throw new InvalidOperationException($"Invalid input topology \"{inPrimitive}\".") }; } AddCapability(Capability.Shader); AddCapability(Capability.Float64); SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450); Delegates = new SpirvDelegates(this); } public void StartFunction() { _locals.Clear(); _localForArgs.Clear(); _funcArgs.Clear(); } public void EnterBlock(AstBlock block) { CurrentBlock = block; AddLabel(GetBlockStateLazy(block).GetNextLabelAutoIncrement(this)); } public Instruction GetFirstLabel(AstBlock block) { return GetBlockStateLazy(block).GetLabel(this, 0); } public Instruction GetNextLabel(AstBlock block) { return GetBlockStateLazy(block).GetNextLabel(this); } private BlockState GetBlockStateLazy(AstBlock block) { if (!_labels.TryGetValue(block, out var blockState)) { blockState = new BlockState(); _labels.Add(block, blockState); } return blockState; } public Instruction NewBlock() { var label = Label(); Branch(label); AddLabel(label); return label; } public Instruction[] GetMainInterface() { var mainInterface = new List(); mainInterface.AddRange(Inputs.Values); mainInterface.AddRange(Outputs.Values); mainInterface.AddRange(InputsPerPatch.Values); mainInterface.AddRange(OutputsPerPatch.Values); if (InputsArray != null) { mainInterface.Add(InputsArray); } if (OutputsArray != null) { mainInterface.Add(OutputsArray); } return mainInterface.ToArray(); } public void DeclareLocal(AstOperand local, Instruction spvLocal) { _locals.Add(local, spvLocal); } public void DeclareLocalForArgs(int funcIndex, Instruction[] spvLocals) { _localForArgs.Add(funcIndex, spvLocals); } public void DeclareArgument(int argIndex, Instruction spvLocal) { _funcArgs.Add(argIndex, spvLocal); } public void DeclareFunction(int funcIndex, StructuredFunction function, Instruction spvFunc) { _functions.Add(funcIndex, (function, spvFunc)); } public Instruction GetFP32(IAstNode node) { return Get(AggregateType.FP32, node); } public Instruction GetFP64(IAstNode node) { return Get(AggregateType.FP64, node); } public Instruction GetS32(IAstNode node) { return Get(AggregateType.S32, node); } public Instruction GetU32(IAstNode node) { return Get(AggregateType.U32, node); } public Instruction Get(AggregateType type, IAstNode node) { if (node is AstOperation operation) { var opResult = Instructions.Generate(this, operation); return BitcastIfNeeded(type, opResult.Type, opResult.Value); } else if (node is AstOperand operand) { return operand.Type switch { IrOperandType.Argument => GetArgument(type, operand), IrOperandType.Attribute => GetAttribute(type, operand.Value & AttributeConsts.Mask, (operand.Value & AttributeConsts.LoadOutputMask) != 0), IrOperandType.AttributePerPatch => GetAttributePerPatch(type, operand.Value & AttributeConsts.Mask, (operand.Value & AttributeConsts.LoadOutputMask) != 0), IrOperandType.Constant => GetConstant(type, operand), IrOperandType.ConstantBuffer => GetConstantBuffer(type, operand), IrOperandType.LocalVariable => GetLocal(type, operand), IrOperandType.Undefined => GetUndefined(type), _ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".") }; } throw new NotImplementedException(node.GetType().Name); } public Instruction GetWithType(IAstNode node, out AggregateType type) { if (node is AstOperation operation) { var opResult = Instructions.Generate(this, operation); type = opResult.Type; return opResult.Value; } else if (node is AstOperand operand) { switch (operand.Type) { case IrOperandType.LocalVariable: type = operand.VarType; return GetLocal(type, operand); default: throw new ArgumentException($"Invalid operand type \"{operand.Type}\"."); } } throw new NotImplementedException(node.GetType().Name); } private Instruction GetUndefined(AggregateType type) { return type switch { AggregateType.Bool => ConstantFalse(TypeBool()), AggregateType.FP32 => Constant(TypeFP32(), 0f), AggregateType.FP64 => Constant(TypeFP64(), 0d), _ => Constant(GetType(type), 0) }; } public Instruction GetAttributeElemPointer(int attr, bool isOutAttr, Instruction index, out AggregateType elemType) { var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input; var attrInfo = AttributeInfo.From(Config, attr, isOutAttr); int attrOffset = attrInfo.BaseValue; AggregateType type = attrInfo.Type; Instruction ioVariable, elemIndex; Instruction invocationId = null; if (Config.Stage == ShaderStage.TessellationControl && isOutAttr) { invocationId = Load(TypeS32(), Inputs[AttributeConsts.InvocationId]); } bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd; if (isUserAttr && ((!isOutAttr && Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing)) || (isOutAttr && Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing)))) { elemType = AggregateType.FP32; ioVariable = isOutAttr ? OutputsArray : InputsArray; elemIndex = Constant(TypeU32(), attrInfo.GetInnermostIndex()); var vecIndex = Constant(TypeU32(), (attr - AttributeConsts.UserAttributeBase) >> 4); bool isArray = AttributeInfo.IsArrayAttributeSpirv(Config.Stage, isOutAttr); if (invocationId != null && isArray) { return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, index, vecIndex, elemIndex); } else if (invocationId != null) { return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, vecIndex, elemIndex); } else if (isArray) { return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index, vecIndex, elemIndex); } else { return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, vecIndex, elemIndex); } } bool isViewportInverse = attr == AttributeConsts.SupportBlockViewInverseX || attr == AttributeConsts.SupportBlockViewInverseY; if (isViewportInverse) { elemType = AggregateType.FP32; elemIndex = Constant(TypeU32(), (attr - AttributeConsts.SupportBlockViewInverseX) >> 2); return AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), SupportBuffer, Constant(TypeU32(), 2), elemIndex); } elemType = attrInfo.Type & AggregateType.ElementTypeMask; if (isUserAttr && Config.TransformFeedbackEnabled && ((isOutAttr && Config.LastInVertexPipeline) || (!isOutAttr && Config.Stage == ShaderStage.Fragment))) { attrOffset = attr; type = elemType; if (isOutAttr) { int components = Info.GetTransformFeedbackOutputComponents(attr); if (components > 1) { attrOffset &= ~0xf; type = components switch { 2 => AggregateType.Vector2 | AggregateType.FP32, 3 => AggregateType.Vector3 | AggregateType.FP32, 4 => AggregateType.Vector4 | AggregateType.FP32, _ => AggregateType.FP32 }; attrInfo = new AttributeInfo(attrOffset, (attr - attrOffset) / 4, components, type, false); } } } ioVariable = isOutAttr ? Outputs[attrOffset] : Inputs[attrOffset]; bool isIndexed = AttributeInfo.IsArrayAttributeSpirv(Config.Stage, isOutAttr) && (!attrInfo.IsBuiltin || AttributeInfo.IsArrayBuiltIn(attr)); if ((type & (AggregateType.Array | AggregateType.ElementCountMask)) == 0) { if (invocationId != null) { return isIndexed ? AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, index) : AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId); } else { return isIndexed ? AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index) : ioVariable; } } elemIndex = Constant(TypeU32(), attrInfo.GetInnermostIndex()); if (invocationId != null && isIndexed) { return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, index, elemIndex); } else if (invocationId != null) { return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, elemIndex); } else if (isIndexed) { return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index, elemIndex); } else { return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, elemIndex); } } public Instruction GetAttributeElemPointer(Instruction attrIndex, bool isOutAttr, Instruction index, out AggregateType elemType) { var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input; Instruction invocationId = null; if (Config.Stage == ShaderStage.TessellationControl && isOutAttr) { invocationId = Load(TypeS32(), Inputs[AttributeConsts.InvocationId]); } elemType = AggregateType.FP32; var ioVariable = isOutAttr ? OutputsArray : InputsArray; var vecIndex = ShiftRightLogical(TypeS32(), attrIndex, Constant(TypeS32(), 2)); var elemIndex = BitwiseAnd(TypeS32(), attrIndex, Constant(TypeS32(), 3)); bool isArray = AttributeInfo.IsArrayAttributeSpirv(Config.Stage, isOutAttr); if (invocationId != null && isArray) { return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, index, vecIndex, elemIndex); } else if (invocationId != null) { return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, vecIndex, elemIndex); } else if (isArray) { return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index, vecIndex, elemIndex); } else { return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, vecIndex, elemIndex); } } public Instruction GetAttribute(AggregateType type, int attr, bool isOutAttr, Instruction index = null) { if (!AttributeInfo.Validate(Config, attr, isOutAttr: false)) { return GetConstant(type, new AstOperand(IrOperandType.Constant, 0)); } var elemPointer = GetAttributeElemPointer(attr, isOutAttr, index, out var elemType); var value = Load(GetType(elemType), elemPointer); if (Config.Stage == ShaderStage.Fragment) { if (attr == AttributeConsts.PositionX || attr == AttributeConsts.PositionY) { var pointerType = TypePointer(StorageClass.Uniform, TypeFP32()); var fieldIndex = Constant(TypeU32(), 4); var scaleIndex = Constant(TypeU32(), 0); var scaleElemPointer = AccessChain(pointerType, SupportBuffer, fieldIndex, scaleIndex); var scale = Load(TypeFP32(), scaleElemPointer); value = FDiv(TypeFP32(), value, scale); } else if (attr == AttributeConsts.FrontFacing && Config.GpuAccessor.QueryHostHasFrontFacingBug()) { // Workaround for what appears to be a bug on Intel compiler. var valueFloat = Select(TypeFP32(), value, Constant(TypeFP32(), 1f), Constant(TypeFP32(), 0f)); var valueAsInt = Bitcast(TypeS32(), valueFloat); var valueNegated = SNegate(TypeS32(), valueAsInt); value = SLessThan(TypeBool(), valueNegated, Constant(TypeS32(), 0)); } } return BitcastIfNeeded(type, elemType, value); } public Instruction GetAttributePerPatchElemPointer(int attr, bool isOutAttr, out AggregateType elemType) { var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input; var attrInfo = AttributeInfo.FromPatch(Config, attr, isOutAttr); int attrOffset = attrInfo.BaseValue; Instruction ioVariable = isOutAttr ? OutputsPerPatch[attrOffset] : InputsPerPatch[attrOffset]; elemType = attrInfo.Type & AggregateType.ElementTypeMask; if ((attrInfo.Type & (AggregateType.Array | AggregateType.ElementCountMask)) == 0) { return ioVariable; } var elemIndex = Constant(TypeU32(), attrInfo.GetInnermostIndex()); return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, elemIndex); } public Instruction GetAttributePerPatch(AggregateType type, int attr, bool isOutAttr) { if (!AttributeInfo.ValidatePerPatch(Config, attr, isOutAttr: false)) { return GetConstant(type, new AstOperand(IrOperandType.Constant, 0)); } var elemPointer = GetAttributePerPatchElemPointer(attr, isOutAttr, out var elemType); return BitcastIfNeeded(type, elemType, Load(GetType(elemType), elemPointer)); } public Instruction GetAttribute(AggregateType type, Instruction attr, bool isOutAttr, Instruction index = null) { var elemPointer = GetAttributeElemPointer(attr, isOutAttr, index, out var elemType); return BitcastIfNeeded(type, elemType, Load(GetType(elemType), elemPointer)); } public Instruction GetConstant(AggregateType type, AstOperand operand) { return type switch { AggregateType.Bool => operand.Value != 0 ? ConstantTrue(TypeBool()) : ConstantFalse(TypeBool()), AggregateType.FP32 => Constant(TypeFP32(), BitConverter.Int32BitsToSingle(operand.Value)), AggregateType.FP64 => Constant(TypeFP64(), (double)BitConverter.Int32BitsToSingle(operand.Value)), AggregateType.S32 => Constant(TypeS32(), operand.Value), AggregateType.U32 => Constant(TypeU32(), (uint)operand.Value), _ => throw new ArgumentException($"Invalid type \"{type}\".") }; } public Instruction GetConstantBuffer(AggregateType type, AstOperand operand) { var i1 = Constant(TypeS32(), 0); var i2 = Constant(TypeS32(), operand.CbufOffset >> 2); var i3 = Constant(TypeU32(), operand.CbufOffset & 3); Instruction elemPointer; if (UniformBuffersArray != null) { var ubVariable = UniformBuffersArray; var i0 = Constant(TypeS32(), operand.CbufSlot); elemPointer = AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), ubVariable, i0, i1, i2, i3); } else { var ubVariable = UniformBuffers[operand.CbufSlot]; elemPointer = AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), ubVariable, i1, i2, i3); } return BitcastIfNeeded(type, AggregateType.FP32, Load(TypeFP32(), elemPointer)); } public Instruction GetLocalPointer(AstOperand local) { return _locals[local]; } public Instruction[] GetLocalForArgsPointers(int funcIndex) { return _localForArgs[funcIndex]; } public Instruction GetArgumentPointer(AstOperand funcArg) { return _funcArgs[funcArg.Value]; } public Instruction GetLocal(AggregateType dstType, AstOperand local) { var srcType = local.VarType; return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetLocalPointer(local))); } public Instruction GetArgument(AggregateType dstType, AstOperand funcArg) { var srcType = funcArg.VarType; return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetArgumentPointer(funcArg))); } public (StructuredFunction, Instruction) GetFunction(int funcIndex) { return _functions[funcIndex]; } public Instruction GetType(AggregateType type, int length = 1) { if ((type & AggregateType.Array) != 0) { return TypeArray(GetType(type & ~AggregateType.Array), Constant(TypeU32(), length)); } else if ((type & AggregateType.ElementCountMask) != 0) { int vectorLength = (type & AggregateType.ElementCountMask) switch { AggregateType.Vector2 => 2, AggregateType.Vector3 => 3, AggregateType.Vector4 => 4, _ => 1 }; return TypeVector(GetType(type & ~AggregateType.ElementCountMask), vectorLength); } return type switch { AggregateType.Void => TypeVoid(), AggregateType.Bool => TypeBool(), AggregateType.FP32 => TypeFP32(), AggregateType.FP64 => TypeFP64(), AggregateType.S32 => TypeS32(), AggregateType.U32 => TypeU32(), _ => throw new ArgumentException($"Invalid attribute type \"{type}\".") }; } public Instruction BitcastIfNeeded(AggregateType dstType, AggregateType srcType, Instruction value) { if (dstType == srcType) { return value; } if (dstType == AggregateType.Bool) { return INotEqual(TypeBool(), BitcastIfNeeded(AggregateType.S32, srcType, value), Constant(TypeS32(), 0)); } else if (srcType == AggregateType.Bool) { var intTrue = Constant(TypeS32(), IrConsts.True); var intFalse = Constant(TypeS32(), IrConsts.False); return BitcastIfNeeded(dstType, AggregateType.S32, Select(TypeS32(), value, intTrue, intFalse)); } else { return Bitcast(GetType(dstType, 1), value); } } public Instruction TypeS32() { return TypeInt(32, true); } public Instruction TypeU32() { return TypeInt(32, false); } public Instruction TypeFP32() { return TypeFloat(32); } public Instruction TypeFP64() { return TypeFloat(64); } } }