using System; using OpenTK.Graphics.OpenGL; namespace Ryujinx.Graphics.Gal.OpenGL { abstract class OGLStreamBuffer : IDisposable { public int Handle { get; protected set; } public int Size { get; protected set; } protected BufferTarget Target { get; private set; } private bool Mapped = false; public OGLStreamBuffer(BufferTarget Target, int MaxSize) { Handle = 0; Mapped = false; this.Target = Target; this.Size = MaxSize; } public static OGLStreamBuffer Create(BufferTarget Target, int MaxSize) { //TODO: Query here for ARB_buffer_storage and use when available return new SubDataBuffer(Target, MaxSize); } public byte[] Map(int Size) { if (Handle == 0 || Mapped || Size > this.Size) { throw new InvalidOperationException(); } byte[] Memory = InternMap(Size); Mapped = true; return Memory; } public void Unmap(int UsedSize) { if (Handle == 0 || !Mapped) { throw new InvalidOperationException(); } InternUnmap(UsedSize); Mapped = false; } protected abstract byte[] InternMap(int Size); protected abstract void InternUnmap(int UsedSize); public void Dispose() { Dispose(true); } protected virtual void Dispose(bool Disposing) { if (Disposing && Handle != 0) { GL.DeleteBuffer(Handle); Handle = 0; } } } class SubDataBuffer : OGLStreamBuffer { private byte[] Memory; public SubDataBuffer(BufferTarget Target, int MaxSize) : base(Target, MaxSize) { Memory = new byte[MaxSize]; GL.GenBuffers(1, out int Handle); GL.BindBuffer(Target, Handle); GL.BufferData(Target, Size, IntPtr.Zero, BufferUsageHint.StreamDraw); this.Handle = Handle; } protected override byte[] InternMap(int Size) { return Memory; } protected override void InternUnmap(int UsedSize) { GL.BindBuffer(Target, Handle); unsafe { fixed (byte* MemoryPtr = Memory) { GL.BufferSubData(Target, IntPtr.Zero, UsedSize, (IntPtr)MemoryPtr); } } } } }