namespace Ryujinx.Graphics.Shader.Translation { public class TranslationCounts { public int UniformBuffersCount { get; private set; } public int StorageBuffersCount { get; private set; } public int TexturesCount { get; private set; } public int ImagesCount { get; private set; } public TranslationCounts() { // The first binding is reserved for the support buffer. UniformBuffersCount = 1; } internal int IncrementUniformBuffersCount() { return UniformBuffersCount++; } internal int IncrementStorageBuffersCount() { return StorageBuffersCount++; } internal int IncrementTexturesCount() { return TexturesCount++; } internal int IncrementImagesCount() { return ImagesCount++; } } }