using Ryujinx.Ui.App.Common; using System.Collections; namespace Ryujinx.Ava.Ui.Models { internal class TimePlayedSortComparer : IComparer { public int Compare(object x, object y) { string aValue = (x as ApplicationData).TimePlayed; string bValue = (y as ApplicationData).TimePlayed; if (aValue.Length > 4 && aValue[^4..] == "mins") { aValue = (float.Parse(aValue[0..^5]) * 60).ToString(); } else if (aValue.Length > 3 && aValue[^3..] == "hrs") { aValue = (float.Parse(aValue[0..^4]) * 3600).ToString(); } else if (aValue.Length > 4 && aValue[^4..] == "days") { aValue = (float.Parse(aValue[0..^5]) * 86400).ToString(); } else { aValue = aValue[0..^1]; } if (bValue.Length > 4 && bValue[^4..] == "mins") { bValue = (float.Parse(bValue[0..^5]) * 60).ToString(); } else if (bValue.Length > 3 && bValue[^3..] == "hrs") { bValue = (float.Parse(bValue[0..^4]) * 3600).ToString(); } else if (bValue.Length > 4 && bValue[^4..] == "days") { bValue = (float.Parse(bValue[0..^5]) * 86400).ToString(); } else { bValue = bValue[0..^1]; } if (float.Parse(aValue) > float.Parse(bValue)) { return -1; } else if (float.Parse(bValue) > float.Parse(aValue)) { return 1; } else { return 0; } } } }