using Ryujinx.Graphics.Shader.IntermediateRepresentation; namespace Ryujinx.Graphics.Shader.Translation { static class GlobalMemory { private const int StorageDescsBaseOffset = 0x44; // In words. public const int StorageDescSize = 4; // In words. public const int StorageMaxCount = 16; public const int StorageDescsSize = StorageDescSize * StorageMaxCount; public static bool UsesGlobalMemory(Instruction inst) { return (inst.IsAtomic() && IsGlobalMr(inst)) || inst == Instruction.LoadGlobal || inst == Instruction.StoreGlobal; } private static bool IsGlobalMr(Instruction inst) { return (inst & Instruction.MrMask) == Instruction.MrGlobal; } public static int GetStorageCbOffset(ShaderStage stage, int slot) { return GetStorageBaseCbOffset(stage) + slot * StorageDescSize; } public static int GetStorageBaseCbOffset(ShaderStage stage) { switch (stage) { case ShaderStage.Compute: return StorageDescsBaseOffset + 2 * StorageDescsSize; case ShaderStage.Vertex: return StorageDescsBaseOffset; case ShaderStage.TessellationControl: return StorageDescsBaseOffset + 1 * StorageDescsSize; case ShaderStage.TessellationEvaluation: return StorageDescsBaseOffset + 2 * StorageDescsSize; case ShaderStage.Geometry: return StorageDescsBaseOffset + 3 * StorageDescsSize; case ShaderStage.Fragment: return StorageDescsBaseOffset + 4 * StorageDescsSize; } return 0; } } }