using Ryujinx.Audio.Renderer.Common; using Ryujinx.Audio.Renderer.Dsp.State; using Ryujinx.Audio.Renderer.Parameter; using Ryujinx.Audio.Renderer.Parameter.Effect; using Ryujinx.Audio.Renderer.Server.MemoryPool; using System; using System.Diagnostics; using System.Runtime.InteropServices; using DspAddress = System.UInt64; namespace Ryujinx.Audio.Renderer.Server.Effect { /// /// Server state for a delay effect. /// public class DelayEffect : BaseEffect { /// /// The delay parameter. /// public DelayParameter Parameter; /// /// The delay state. /// public Memory State { get; } public DelayEffect() { State = new DelayState[1]; } public override EffectType TargetEffectType => EffectType.Delay; public override DspAddress GetWorkBuffer(int index) { return GetSingleBuffer(); } public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper) { Update(out updateErrorInfo, ref parameter, mapper); } public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper) { Update(out updateErrorInfo, ref parameter, mapper); } public void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter { Debug.Assert(IsTypeValid(ref parameter)); ref DelayParameter delayParameter = ref MemoryMarshal.Cast(parameter.SpecificData)[0]; updateErrorInfo = new BehaviourParameter.ErrorInfo(); if (delayParameter.IsChannelCountMaxValid()) { UpdateParameterBase(ref parameter); UsageState oldParameterStatus = Parameter.Status; Parameter = delayParameter; if (delayParameter.IsChannelCountValid()) { IsEnabled = parameter.IsEnabled; if (oldParameterStatus != UsageState.Enabled) { Parameter.Status = oldParameterStatus; } if (BufferUnmapped || parameter.IsNew) { UsageState = UsageState.New; Parameter.Status = UsageState.Invalid; BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize); } } } } public override void UpdateForCommandGeneration() { UpdateUsageStateForCommandGeneration(); Parameter.Status = UsageState.Enabled; } } }