using Ryujinx.Graphics.Shader.Translation; namespace Ryujinx.Graphics.Shader { public enum TextureFormat { Unknown, R8Unorm, R8Snorm, R8Uint, R8Sint, R16Float, R16Unorm, R16Snorm, R16Uint, R16Sint, R32Float, R32Uint, R32Sint, R8G8Unorm, R8G8Snorm, R8G8Uint, R8G8Sint, R16G16Float, R16G16Unorm, R16G16Snorm, R16G16Uint, R16G16Sint, R32G32Float, R32G32Uint, R32G32Sint, R8G8B8A8Unorm, R8G8B8A8Snorm, R8G8B8A8Uint, R8G8B8A8Sint, R16G16B16A16Float, R16G16B16A16Unorm, R16G16B16A16Snorm, R16G16B16A16Uint, R16G16B16A16Sint, R32G32B32A32Float, R32G32B32A32Uint, R32G32B32A32Sint, R10G10B10A2Unorm, R10G10B10A2Uint, R11G11B10Float } static class TextureFormatExtensions { public static string ToGlslFormat(this TextureFormat format) { return format switch { TextureFormat.R8Unorm => "r8", TextureFormat.R8Snorm => "r8_snorm", TextureFormat.R8Uint => "r8ui", TextureFormat.R8Sint => "r8i", TextureFormat.R16Float => "r16f", TextureFormat.R16Unorm => "r16", TextureFormat.R16Snorm => "r16_snorm", TextureFormat.R16Uint => "r16ui", TextureFormat.R16Sint => "r16i", TextureFormat.R32Float => "r32f", TextureFormat.R32Uint => "r32ui", TextureFormat.R32Sint => "r32i", TextureFormat.R8G8Unorm => "rg8", TextureFormat.R8G8Snorm => "rg8_snorm", TextureFormat.R8G8Uint => "rg8ui", TextureFormat.R8G8Sint => "rg8i", TextureFormat.R16G16Float => "rg16f", TextureFormat.R16G16Unorm => "rg16", TextureFormat.R16G16Snorm => "rg16_snorm", TextureFormat.R16G16Uint => "rg16ui", TextureFormat.R16G16Sint => "rg16i", TextureFormat.R32G32Float => "rg32f", TextureFormat.R32G32Uint => "rg32ui", TextureFormat.R32G32Sint => "rg32i", TextureFormat.R8G8B8A8Unorm => "rgba8", TextureFormat.R8G8B8A8Snorm => "rgba8_snorm", TextureFormat.R8G8B8A8Uint => "rgba8ui", TextureFormat.R8G8B8A8Sint => "rgba8i", TextureFormat.R16G16B16A16Float => "rgba16f", TextureFormat.R16G16B16A16Unorm => "rgba16", TextureFormat.R16G16B16A16Snorm => "rgba16_snorm", TextureFormat.R16G16B16A16Uint => "rgba16ui", TextureFormat.R16G16B16A16Sint => "rgba16i", TextureFormat.R32G32B32A32Float => "rgba32f", TextureFormat.R32G32B32A32Uint => "rgba32ui", TextureFormat.R32G32B32A32Sint => "rgba32i", TextureFormat.R10G10B10A2Unorm => "rgb10_a2", TextureFormat.R10G10B10A2Uint => "rgb10_a2ui", TextureFormat.R11G11B10Float => "r11f_g11f_b10f", _ => string.Empty }; } public static AggregateType GetComponentType(this TextureFormat format) { switch (format) { case TextureFormat.R8Uint: case TextureFormat.R16Uint: case TextureFormat.R32Uint: case TextureFormat.R8G8Uint: case TextureFormat.R16G16Uint: case TextureFormat.R32G32Uint: case TextureFormat.R8G8B8A8Uint: case TextureFormat.R16G16B16A16Uint: case TextureFormat.R32G32B32A32Uint: case TextureFormat.R10G10B10A2Uint: return AggregateType.U32; case TextureFormat.R8Sint: case TextureFormat.R16Sint: case TextureFormat.R32Sint: case TextureFormat.R8G8Sint: case TextureFormat.R16G16Sint: case TextureFormat.R32G32Sint: case TextureFormat.R8G8B8A8Sint: case TextureFormat.R16G16B16A16Sint: case TextureFormat.R32G32B32A32Sint: return AggregateType.S32; } return AggregateType.FP32; } } }