using Ryujinx.Graphics.GAL; using System; using System.Collections.Generic; namespace Ryujinx.Graphics.Vulkan { class ResourceLayoutBuilder { private const int TotalSets = PipelineBase.DescriptorSetLayouts; private readonly List[] _resourceDescriptors; private readonly List[] _resourceUsages; public ResourceLayoutBuilder() { _resourceDescriptors = new List[TotalSets]; _resourceUsages = new List[TotalSets]; for (int index = 0; index < TotalSets; index++) { _resourceDescriptors[index] = new(); _resourceUsages[index] = new(); } } public ResourceLayoutBuilder Add(ResourceStages stages, ResourceType type, int binding) { int setIndex = type switch { ResourceType.UniformBuffer => PipelineBase.UniformSetIndex, ResourceType.StorageBuffer => PipelineBase.StorageSetIndex, ResourceType.TextureAndSampler or ResourceType.BufferTexture => PipelineBase.TextureSetIndex, ResourceType.Image or ResourceType.BufferImage => PipelineBase.ImageSetIndex, _ => throw new ArgumentException($"Invalid resource type \"{type}\".") }; ResourceAccess access = IsReadOnlyType(type) ? ResourceAccess.Read : ResourceAccess.ReadWrite; _resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, 1, type, stages)); _resourceUsages[setIndex].Add(new ResourceUsage(binding, type, stages, access)); return this; } private static bool IsReadOnlyType(ResourceType type) { return type == ResourceType.UniformBuffer || type == ResourceType.Sampler || type == ResourceType.TextureAndSampler || type == ResourceType.BufferTexture; } public ResourceLayout Build() { var descriptors = new ResourceDescriptorCollection[TotalSets]; var usages = new ResourceUsageCollection[TotalSets]; for (int index = 0; index < TotalSets; index++) { descriptors[index] = new ResourceDescriptorCollection(_resourceDescriptors[index].ToArray().AsReadOnly()); usages[index] = new ResourceUsageCollection(_resourceUsages[index].ToArray().AsReadOnly()); } return new ResourceLayout(descriptors.AsReadOnly(), usages.AsReadOnly()); } } }