using System; namespace Ryujinx.Graphics.Vulkan { internal class PersistentFlushBuffer : IDisposable { private VulkanRenderer _gd; private BufferHolder _flushStorage; public PersistentFlushBuffer(VulkanRenderer gd) { _gd = gd; } private BufferHolder ResizeIfNeeded(int size) { var flushStorage = _flushStorage; if (flushStorage == null || size > _flushStorage.Size) { if (flushStorage != null) { flushStorage.Dispose(); } flushStorage = _gd.BufferManager.Create(_gd, size); _flushStorage = flushStorage; } return flushStorage; } public Span GetBufferData(CommandBufferPool cbp, BufferHolder buffer, int offset, int size) { var flushStorage = ResizeIfNeeded(size); Auto srcBuffer; using (var cbs = cbp.Rent()) { srcBuffer = buffer.GetBuffer(cbs.CommandBuffer); var dstBuffer = flushStorage.GetBuffer(cbs.CommandBuffer); if (srcBuffer.TryIncrementReferenceCount()) { BufferHolder.Copy(_gd, cbs, srcBuffer, dstBuffer, offset, 0, size, registerSrcUsage: false); } else { // Source buffer is no longer alive, don't copy anything to flush storage. srcBuffer = null; } } flushStorage.WaitForFences(); srcBuffer?.DecrementReferenceCount(); return flushStorage.GetDataStorage(0, size); } public Span GetTextureData(CommandBufferPool cbp, TextureView view, int size) { GAL.TextureCreateInfo info = view.Info; var flushStorage = ResizeIfNeeded(size); using (var cbs = cbp.Rent()) { var buffer = flushStorage.GetBuffer(cbs.CommandBuffer).Get(cbs).Value; var image = view.GetImage().Get(cbs).Value; view.CopyFromOrToBuffer(cbs.CommandBuffer, buffer, image, size, true, 0, 0, info.GetLayers(), info.Levels, singleSlice: false); } flushStorage.WaitForFences(); return flushStorage.GetDataStorage(0, size); } public Span GetTextureData(CommandBufferPool cbp, TextureView view, int size, int layer, int level) { var flushStorage = ResizeIfNeeded(size); using (var cbs = cbp.Rent()) { var buffer = flushStorage.GetBuffer(cbs.CommandBuffer).Get(cbs).Value; var image = view.GetImage().Get(cbs).Value; view.CopyFromOrToBuffer(cbs.CommandBuffer, buffer, image, size, true, layer, level, 1, 1, singleSlice: true); } flushStorage.WaitForFences(); return flushStorage.GetDataStorage(0, size); } public void Dispose() { _flushStorage.Dispose(); } } }