using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// /// Output information for a sink. /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct SinkOutStatus { /// /// Last written offset if the sink type is . /// public uint LastWrittenOffset; /// /// Reserved/padding. /// private uint _padding; /// /// Reserved/padding. /// private unsafe fixed ulong _reserved[3]; } }