using Ryujinx.Common.Memory;
using System;
using System.Runtime.InteropServices;
using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
namespace Ryujinx.Audio.Renderer.Parameter
{
///
/// Output information for behaviour.
///
/// This is used to report errors to the user during processing.
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BehaviourErrorInfoOutStatus
{
///
/// The reported errors.
///
public Array10 ErrorInfos;
///
/// The amount of error that got reported.
///
public uint ErrorInfosCount;
///
/// Reserved/unused.
///
private unsafe fixed uint _reserved[3];
}
}