using System; namespace Ryujinx.Graphics.Shader.IntermediateRepresentation { [Flags] enum Instruction { Absolute = 1, Add, BitfieldExtractS32, BitfieldExtractU32, BitfieldInsert, BitfieldReverse, BitwiseAnd, BitwiseExclusiveOr, BitwiseNot, BitwiseOr, Branch, BranchIfFalse, BranchIfTrue, Ceiling, Clamp, ClampU32, Comment, CompareEqual, CompareGreater, CompareGreaterOrEqual, CompareGreaterOrEqualU32, CompareGreaterU32, CompareLess, CompareLessOrEqual, CompareLessOrEqualU32, CompareLessU32, CompareNotEqual, ConditionalSelect, ConvertFPToS32, ConvertS32ToFP, ConvertU32ToFP, Copy, Cosine, Discard, Divide, EmitVertex, EndPrimitive, ExponentB2, Floor, FusedMultiplyAdd, IsNan, LoadAttribute, LoadConstant, LoadGlobal, LoadLocal, LoadStorage, LogarithmB2, LogicalAnd, LogicalExclusiveOr, LogicalNot, LogicalOr, LoopBreak, LoopContinue, MarkLabel, Maximum, MaximumU32, Minimum, MinimumU32, Multiply, Negate, PackDouble2x32, PackHalf2x16, ReciprocalSquareRoot, Return, ShiftLeft, ShiftRightS32, ShiftRightU32, Sine, SquareRoot, StoreGlobal, StoreLocal, StoreStorage, Subtract, TextureSample, TextureSize, Truncate, UnpackDouble2x32, UnpackHalf2x16, Count, FP = 1 << 16, Mask = 0xffff } }