using Ryujinx.Graphics.Shader.Translation; using System; using System.IO; namespace Ryujinx.ShaderTools { class Program { static void Main(string[] args) { if (args.Length == 1 || args.Length == 2) { TranslationFlags flags = TranslationFlags.None; if (args.Length == 2 && args[0] == "--compute") { flags |= TranslationFlags.Compute; } byte[] data = File.ReadAllBytes(args[args.Length - 1]); TranslationConfig translationConfig = new TranslationConfig(0x10000, 0, flags); string code = Translator.Translate(data, translationConfig).Code; Console.WriteLine(code); } else { Console.WriteLine("Usage: Ryujinx.ShaderTools [--compute] shader.bin"); } } } }