using Ryujinx.Graphics.Gpu.State; namespace Ryujinx.Graphics.Gpu.Engine { partial class Methods { private void UniformBufferUpdate(int argument) { UniformBufferState uniformBuffer = _context.State.GetUniformBufferState(); _context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument); _context.State.SetUniformBufferOffset(uniformBuffer.Offset + 4); _context.AdvanceSequence(); } } }