namespace Ryujinx.Audio { public interface IAalOutput { int OpenTrack( int SampleRate, int Channels, ReleaseCallback Callback, out AudioFormat Format); void CloseTrack(int Track); bool ContainsBuffer(int Track, long Tag); long[] GetReleasedBuffers(int Track, int MaxCount); void AppendBuffer(int Track, long Tag, byte[] Buffer); void Start(int Track); void Stop(int Track); PlaybackState GetState(int Track); } }