using Ryujinx.Common.Logging; using System; using System.IO; namespace Ryujinx.Common.Configuration { public static class AppDataManager { private static readonly string _defaultBaseDirPath; private const string DefaultBaseDir = "Ryujinx"; // The following 3 are always part of Base Directory private const string GamesDir = "games"; private const string ProfilesDir = "profiles"; private const string KeysDir = "system"; public static bool IsCustomBasePath { get; private set; } public static string BaseDirPath { get; private set; } public static string GamesDirPath { get; private set; } public static string ProfilesDirPath { get; private set; } public static string KeysDirPath { get; private set; } public static string KeysDirPathAlt { get; } public const string DefaultNandDir = "bis"; public const string DefaultSdcardDir = "sdcard"; private const string DefaultModsDir = "mods"; public static string CustomModsPath { get; set; } public static string CustomNandPath { get; set; } // TODO: Actually implement this into VFS public static string CustomSdCardPath { get; set; } // TODO: Actually implement this into VFS static AppDataManager() { _defaultBaseDirPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir); KeysDirPathAlt = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch"); } public static void Initialize(string baseDirPath) { BaseDirPath = _defaultBaseDirPath; if (baseDirPath != null && baseDirPath != _defaultBaseDirPath) { if (!Directory.Exists(baseDirPath)) { Logger.Error?.Print(LogClass.Application, $"Custom Data Directory '{baseDirPath}' does not exist. Using defaults..."); } else { BaseDirPath = baseDirPath; IsCustomBasePath = true; } } SetupBasePaths(); } private static void SetupBasePaths() { Directory.CreateDirectory(BaseDirPath); Directory.CreateDirectory(GamesDirPath = Path.Combine(BaseDirPath, GamesDir)); Directory.CreateDirectory(ProfilesDirPath = Path.Combine(BaseDirPath, ProfilesDir)); Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir)); } public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName; } }