using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program { struct ProgramDisposeCommand : IGALCommand { public CommandType CommandType => CommandType.ProgramDispose; private TableRef _program; public void Set(TableRef program) { _program = program; } public static void Run(ref ProgramDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer) { command._program.Get(threaded).Base.Dispose(); } } }