using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; using System; namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Window { struct WindowPresentCommand : IGALCommand { public CommandType CommandType => CommandType.WindowPresent; private TableRef _texture; private ImageCrop _crop; private TableRef _swapBuffersCallback; public void Set(TableRef texture, ImageCrop crop, TableRef swapBuffersCallback) { _texture = texture; _crop = crop; _swapBuffersCallback = swapBuffersCallback; } public static void Run(ref WindowPresentCommand command, ThreadedRenderer threaded, IRenderer renderer) { threaded.SignalFrame(); renderer.Window.Present(command._texture.Get(threaded)?.Base, command._crop, command._swapBuffersCallback.Get(threaded)); } } }