namespace Ryujinx.Graphics.Gpu
{
///
/// Common Maxwell GPU constants.
///
static class Constants
{
///
/// Maximum number of compute uniform buffers.
///
///
/// This does not reflect the hardware count, the API will emulate some constant buffers using
/// global memory to make up for the low amount of compute constant buffers supported by hardware (only 8).
///
public const int TotalCpUniformBuffers = 17; // 8 hardware constant buffers + 9 emulated (14 available to the user).
///
/// Maximum number of compute storage buffers.
///
///
/// The maximum number of storage buffers is API limited, the hardware supports an unlimited amount.
///
public const int TotalCpStorageBuffers = 16;
///
/// Maximum number of graphics uniform buffers.
///
public const int TotalGpUniformBuffers = 18;
///
/// Maximum number of graphics storage buffers.
///
///
/// The maximum number of storage buffers is API limited, the hardware supports an unlimited amount.
///
public const int TotalGpStorageBuffers = 16;
///
/// Maximum number of transform feedback buffers.
///
public const int TotalTransformFeedbackBuffers = 4;
///
/// Maximum number of textures on a single shader stage.
///
///
/// The maximum number of textures is API limited, the hardware supports an unlimited amount.
///
public const int TotalTextures = 32;
///
/// Maximum number of images on a single shader stage.
///
///
/// The maximum number of images is API limited, the hardware supports an unlimited amount.
///
public const int TotalImages = 8;
///
/// Maximum number of render target color buffers.
///
public const int TotalRenderTargets = 8;
///
/// Number of shader stages.
///
public const int ShaderStages = 5;
///
/// Maximum number of vertex attributes.
///
public const int TotalVertexAttribs = 16; // FIXME: Should be 32, but OpenGL only supports 16.
///
/// Maximum number of vertex buffers.
///
public const int TotalVertexBuffers = 16;
///
/// Maximum number of viewports.
///
public const int TotalViewports = 16;
///
/// Maximum size of gl_ClipDistance array in shaders.
///
public const int TotalClipDistances = 8;
///
/// Byte alignment for texture stride.
///
public const int StrideAlignment = 32;
///
/// Byte alignment for block linear textures
///
public const int GobAlignment = 64;
}
}