namespace Ryujinx.Graphics.Vic { struct SurfaceOutputConfig { public SurfacePixelFormat PixelFormat; public int SurfaceWidth; public int SurfaceHeight; public int GobBlockHeight; public long SurfaceLumaAddress; public long SurfaceChromaUAddress; public long SurfaceChromaVAddress; public SurfaceOutputConfig( SurfacePixelFormat pixelFormat, int surfaceWidth, int surfaceHeight, int gobBlockHeight, long outputSurfaceLumaAddress, long outputSurfaceChromaUAddress, long outputSurfaceChromaVAddress) { PixelFormat = pixelFormat; SurfaceWidth = surfaceWidth; SurfaceHeight = surfaceHeight; GobBlockHeight = gobBlockHeight; SurfaceLumaAddress = outputSurfaceLumaAddress; SurfaceChromaUAddress = outputSurfaceChromaUAddress; SurfaceChromaVAddress = outputSurfaceChromaVAddress; } } }