namespace Ryujinx.Graphics.Gpu.Image { /// /// Texture pool cache. /// This can keep multiple texture pools, and return the current one as needed. /// It is useful for applications that uses multiple texture pools. /// class TexturePoolCache : PoolCache { /// /// Constructs a new instance of the texture pool. /// /// GPU context that the texture pool belongs to public TexturePoolCache(GpuContext context) : base(context) { } /// /// Creates a new instance of the texture pool. /// /// GPU context that the texture pool belongs to /// GPU channel that the texture pool belongs to /// Address of the texture pool in guest memory /// Maximum texture ID of the texture pool (equal to maximum textures minus one) protected override TexturePool CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId) { return new TexturePool(context, channel, address, maximumId); } } }