using Ryujinx.Graphics.Gal; using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.StructuredIr; using System; using System.Collections.Generic; using System.Linq; namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { static class Declarations { public static void Declare(CodeGenContext context, StructuredProgramInfo info) { context.AppendLine("#version 420 core"); context.AppendLine(); context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;"); context.AppendLine(); if (context.Config.Type == GalShaderType.Geometry) { context.AppendLine("layout (points) in;"); context.AppendLine("layout (triangle_strip, max_vertices = 4) out;"); context.AppendLine(); } context.AppendLine("layout (std140) uniform Extra"); context.EnterScope(); context.AppendLine("vec2 flip;"); context.AppendLine("int instance;"); context.LeaveScope(";"); context.AppendLine(); if (info.CBuffers.Count != 0) { DeclareUniforms(context, info); context.AppendLine(); } if (info.Samplers.Count != 0) { DeclareSamplers(context, info); context.AppendLine(); } if (info.IAttributes.Count != 0) { DeclareInputAttributes(context, info); context.AppendLine(); } if (info.OAttributes.Count != 0) { DeclareOutputAttributes(context, info); context.AppendLine(); } } public static void DeclareLocals(CodeGenContext context, StructuredProgramInfo info) { foreach (AstOperand decl in info.Locals) { string name = context.OperandManager.DeclareLocal(decl); context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";"); } } private static string GetVarTypeName(VariableType type) { switch (type) { case VariableType.Bool: return "bool"; case VariableType.F32: return "float"; case VariableType.S32: return "int"; case VariableType.U32: return "uint"; } throw new ArgumentException($"Invalid variable type \"{type}\"."); } private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info) { foreach (int cbufSlot in info.CBuffers.OrderBy(x => x)) { string ubName = OperandManager.GetShaderStagePrefix(context.Config.Type); ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot; context.CBufferDescriptors.Add(new CBufferDescriptor(ubName, cbufSlot)); context.AppendLine("layout (std140) uniform " + ubName); context.EnterScope(); string ubSize = "[" + NumberFormatter.FormatInt(context.Config.MaxCBufferSize / 16) + "]"; context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Type, cbufSlot) + ubSize + ";"); context.LeaveScope(";"); } } private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info) { Dictionary samplers = new Dictionary(); foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle)) { string samplerName = OperandManager.GetSamplerName(context.Config.Type, texOp); if (!samplers.TryAdd(samplerName, texOp)) { continue; } string samplerTypeName = GetSamplerTypeName(texOp.Type); context.AppendLine("uniform " + samplerTypeName + " " + samplerName + ";"); } foreach (KeyValuePair kv in samplers) { string samplerName = kv.Key; AstTextureOperation texOp = kv.Value; TextureDescriptor desc; if ((texOp.Flags & TextureFlags.Bindless) != 0) { AstOperand operand = texOp.GetSource(0) as AstOperand; desc = new TextureDescriptor(samplerName, operand.CbufSlot, operand.CbufOffset); } else { desc = new TextureDescriptor(samplerName, texOp.Handle); } context.TextureDescriptors.Add(desc); } } private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info) { string suffix = context.Config.Type == GalShaderType.Geometry ? "[]" : string.Empty; foreach (int attr in info.IAttributes.OrderBy(x => x)) { context.AppendLine($"layout (location = {attr}) in vec4 {DefaultNames.IAttributePrefix}{attr}{suffix};"); } } private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info) { foreach (int attr in info.OAttributes.OrderBy(x => x)) { context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};"); } } private static string GetSamplerTypeName(TextureType type) { string typeName; switch (type & TextureType.Mask) { case TextureType.Texture1D: typeName = "sampler1D"; break; case TextureType.Texture2D: typeName = "sampler2D"; break; case TextureType.Texture3D: typeName = "sampler3D"; break; case TextureType.TextureCube: typeName = "samplerCube"; break; default: throw new ArgumentException($"Invalid sampler type \"{type}\"."); } if ((type & TextureType.Multisample) != 0) { typeName += "MS"; } if ((type & TextureType.Array) != 0) { typeName += "Array"; } if ((type & TextureType.Shadow) != 0) { typeName += "Shadow"; } return typeName; } } }