using System.Collections.Generic;
namespace Ryujinx.Audio.Renderer.Device
{
///
/// Represent an instance containing a registry of .
///
public class VirtualDeviceSessionRegistry
{
///
/// The session registry, used to store the sessions of a given AppletResourceId.
///
private Dictionary _sessionsRegistry = new Dictionary();
///
/// The default .
///
/// This is used when the USB device is the default one on older revision.
public VirtualDevice DefaultDevice => VirtualDevice.Devices[0];
///
/// The current active .
///
// TODO: make this configurable
public VirtualDevice ActiveDevice = VirtualDevice.Devices[2];
///
/// Get the associated from an AppletResourceId.
///
/// The AppletResourceId used.
/// The associated from an AppletResourceId.
public VirtualDeviceSession[] GetSessionByAppletResourceId(ulong resourceAppletId)
{
if (_sessionsRegistry.TryGetValue(resourceAppletId, out VirtualDeviceSession[] result))
{
return result;
}
result = CreateSessionsFromBehaviourContext();
_sessionsRegistry.Add(resourceAppletId, result);
return result;
}
///
/// Create a new array of sessions for each .
///
/// A new array of sessions for each .
private static VirtualDeviceSession[] CreateSessionsFromBehaviourContext()
{
VirtualDeviceSession[] virtualDeviceSession = new VirtualDeviceSession[VirtualDevice.Devices.Length];
for (int i = 0; i < virtualDeviceSession.Length; i++)
{
virtualDeviceSession[i] = new VirtualDeviceSession(VirtualDevice.Devices[i]);
}
return virtualDeviceSession;
}
}
}