using Ryujinx.Common.Utilities;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
///
/// Effect result state (added in REV9).
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct EffectResultState
{
///
/// Specific data storage.
///
private SpecificDataStruct _specificDataStart;
[StructLayout(LayoutKind.Sequential, Size = 0x80, Pack = 1)]
private struct SpecificDataStruct { }
///
/// Specific data changing depending of the type of effect. See also the namespace.
///
public Span SpecificData => SpanHelpers.AsSpan(ref _specificDataStart);
}
}