using Ryujinx.Audio.Renderer.Server.Upsampler;
using System;
namespace Ryujinx.Audio.Renderer.Server
{
///
/// Represents a lite version of used by the
///
///
/// This also allows to reduce dependencies on the for unit testing.
///
public sealed class RendererSystemContext
{
///
/// The session id of the current renderer.
///
public int SessionId;
///
/// The target channel count for sink.
///
/// See for usage.
public uint ChannelCount;
///
/// The total count of mix buffer.
///
public uint MixBufferCount;
///
/// Instance of the used to derive bug fixes and features of the current audio renderer revision.
///
public BehaviourContext BehaviourContext;
///
/// Instance of the used for upsampling (see )
///
public UpsamplerManager UpsamplerManager;
///
/// The memory to use for depop processing.
///
///
/// See and
///
public Memory DepopBuffer;
}
}