using OpenTK.Graphics.OpenGL; using Ryujinx.Graphics.GAL; using System; using System.Collections.Generic; namespace Ryujinx.Graphics.OpenGL { class Window : IWindow { private const int NativeWidth = 1280; private const int NativeHeight = 720; private int _width = 1280; private int _height = 720; private int _blitFramebufferHandle; private int _copyFramebufferHandle; private int _screenTextureHandle; private TextureReleaseCallback _release; private struct PresentationTexture { public TextureView Texture { get; } public ImageCrop Crop { get; } public object Context { get; } public PresentationTexture(TextureView texture, ImageCrop crop, object context) { Texture = texture; Crop = crop; Context = context; } } private Queue _textures; public Window() { _textures = new Queue(); } public void Present() { GL.Disable(EnableCap.FramebufferSrgb); CopyTextureFromQueue(); int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding); int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding); GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0); GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, GetCopyFramebufferHandleLazy()); GL.ReadBuffer(ReadBufferMode.ColorAttachment0); GL.Clear(ClearBufferMask.ColorBufferBit); GL.BlitFramebuffer( 0, 0, 1280, 720, 0, 0, 1280, 720, ClearBufferMask.ColorBufferBit, BlitFramebufferFilter.Linear); GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle); GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle); GL.Enable(EnableCap.FramebufferSrgb); } private void CopyTextureFromQueue() { if (!_textures.TryDequeue(out PresentationTexture presentationTexture)) { return; } TextureView texture = presentationTexture.Texture; ImageCrop crop = presentationTexture.Crop; object context = presentationTexture.Context; int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding); int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding); GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, GetCopyFramebufferHandleLazy()); GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, GetBlitFramebufferHandleLazy()); GL.FramebufferTexture( FramebufferTarget.ReadFramebuffer, FramebufferAttachment.ColorAttachment0, texture.Handle, 0); GL.ReadBuffer(ReadBufferMode.ColorAttachment0); GL.Clear(ClearBufferMask.ColorBufferBit); int srcX0, srcX1, srcY0, srcY1; if (crop.Left == 0 && crop.Right == 0) { srcX0 = 0; srcX1 = texture.Width; } else { srcX0 = crop.Left; srcX1 = crop.Right; } if (crop.Top == 0 && crop.Bottom == 0) { srcY0 = 0; srcY1 = texture.Height; } else { srcY0 = crop.Top; srcY1 = crop.Bottom; } float ratioX = MathF.Min(1f, (_height * (float)NativeWidth) / ((float)NativeHeight * _width)); float ratioY = MathF.Min(1f, (_width * (float)NativeHeight) / ((float)NativeWidth * _height)); int dstWidth = (int)(_width * ratioX); int dstHeight = (int)(_height * ratioY); int dstPaddingX = (_width - dstWidth) / 2; int dstPaddingY = (_height - dstHeight) / 2; int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX; int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX; int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY; int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY; GL.BlitFramebuffer( srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, ClearBufferMask.ColorBufferBit, BlitFramebufferFilter.Linear); GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle); GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle); texture.Release(); Release(context); } public void QueueTexture(ITexture texture, ImageCrop crop, object context) { if (texture == null) { Release(context); return; } TextureView textureView = (TextureView)texture; textureView.Acquire(); _textures.Enqueue(new PresentationTexture(textureView, crop, context)); } public void RegisterTextureReleaseCallback(TextureReleaseCallback callback) { _release = callback; } private void Release(object context) { if (_release != null) { _release(context); } } private int GetBlitFramebufferHandleLazy() { int handle = _blitFramebufferHandle; if (handle == 0) { handle = GL.GenFramebuffer(); _blitFramebufferHandle = handle; } return handle; } private int GetCopyFramebufferHandleLazy() { int handle = _copyFramebufferHandle; if (handle == 0) { int textureHandle = GL.GenTexture(); GL.BindTexture(TextureTarget.Texture2D, textureHandle); GL.TexImage2D( TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba8, 1280, 720, 0, PixelFormat.Rgba, PixelType.UnsignedByte, IntPtr.Zero); handle = GL.GenFramebuffer(); GL.BindFramebuffer(FramebufferTarget.Framebuffer, handle); GL.FramebufferTexture( FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, textureHandle, 0); _screenTextureHandle = textureHandle; _copyFramebufferHandle = handle; } return handle; } } }