using Ryujinx.Audio.Backends.Common; using Ryujinx.Audio.Common; using Ryujinx.Common.Logging; using Ryujinx.Memory; using System; using System.Collections.Concurrent; using System.Threading; using static SDL2.SDL; namespace Ryujinx.Audio.Backends.SDL2 { class SDL2HardwareDeviceSession : HardwareDeviceSessionOutputBase { private SDL2HardwareDeviceDriver _driver; private ConcurrentQueue _queuedBuffers; private DynamicRingBuffer _ringBuffer; private ulong _playedSampleCount; private ManualResetEvent _updateRequiredEvent; private uint _outputStream; private bool _hasSetupError; private SDL_AudioCallback _callbackDelegate; private int _bytesPerFrame; private uint _sampleCount; private bool _started; private float _volume; private ushort _nativeSampleFormat; public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount) { _driver = driver; _updateRequiredEvent = _driver.GetUpdateRequiredEvent(); _queuedBuffers = new ConcurrentQueue(); _ringBuffer = new DynamicRingBuffer(); _callbackDelegate = Update; _bytesPerFrame = BackendHelper.GetSampleSize(RequestedSampleFormat) * (int)RequestedChannelCount; _nativeSampleFormat = SDL2HardwareDeviceDriver.GetSDL2Format(RequestedSampleFormat); _sampleCount = uint.MaxValue; _started = false; _volume = requestedVolume; } private void EnsureAudioStreamSetup(AudioBuffer buffer) { uint bufferSampleCount = (uint)GetSampleCount(buffer); bool needAudioSetup = (_outputStream == 0 && !_hasSetupError) || (bufferSampleCount >= Constants.TargetSampleCount && bufferSampleCount < _sampleCount); if (needAudioSetup) { _sampleCount = Math.Max(Constants.TargetSampleCount, bufferSampleCount); uint newOutputStream = SDL2HardwareDeviceDriver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount, _sampleCount, _callbackDelegate); _hasSetupError = newOutputStream == 0; if (!_hasSetupError) { if (_outputStream != 0) { SDL_CloseAudioDevice(_outputStream); } _outputStream = newOutputStream; SDL_PauseAudioDevice(_outputStream, _started ? 0 : 1); Logger.Info?.Print(LogClass.Audio, $"New audio stream setup with a target sample count of {_sampleCount}"); } } } private unsafe void Update(IntPtr userdata, IntPtr stream, int streamLength) { Span streamSpan = new Span((void*)stream, streamLength); int maxFrameCount = (int)GetSampleCount(streamLength); int bufferedFrames = _ringBuffer.Length / _bytesPerFrame; int frameCount = Math.Min(bufferedFrames, maxFrameCount); if (frameCount == 0) { // SDL2 left the responsibility to the user to clear the buffer. streamSpan.Fill(0); return; } byte[] samples = new byte[frameCount * _bytesPerFrame]; _ringBuffer.Read(samples, 0, samples.Length); fixed (byte* p = samples) { IntPtr pStreamSrc = (IntPtr)p; // Zero the dest buffer streamSpan.Fill(0); // Apply volume to written data SDL_MixAudioFormat(stream, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, (int)(_volume * SDL_MIX_MAXVOLUME)); } ulong sampleCount = GetSampleCount(samples.Length); ulong availaibleSampleCount = sampleCount; bool needUpdate = false; while (availaibleSampleCount > 0 && _queuedBuffers.TryPeek(out SDL2AudioBuffer driverBuffer)) { ulong sampleStillNeeded = driverBuffer.SampleCount - Interlocked.Read(ref driverBuffer.SamplePlayed); ulong playedAudioBufferSampleCount = Math.Min(sampleStillNeeded, availaibleSampleCount); ulong currentSamplePlayed = Interlocked.Add(ref driverBuffer.SamplePlayed, playedAudioBufferSampleCount); availaibleSampleCount -= playedAudioBufferSampleCount; if (currentSamplePlayed == driverBuffer.SampleCount) { _queuedBuffers.TryDequeue(out _); needUpdate = true; } Interlocked.Add(ref _playedSampleCount, playedAudioBufferSampleCount); } // Notify the output if needed. if (needUpdate) { _updateRequiredEvent.Set(); } } public override ulong GetPlayedSampleCount() { return Interlocked.Read(ref _playedSampleCount); } public override float GetVolume() { return _volume; } public override void PrepareToClose() { } public override void QueueBuffer(AudioBuffer buffer) { EnsureAudioStreamSetup(buffer); if (_outputStream != 0) { SDL2AudioBuffer driverBuffer = new SDL2AudioBuffer(buffer.DataPointer, GetSampleCount(buffer)); _ringBuffer.Write(buffer.Data, 0, buffer.Data.Length); _queuedBuffers.Enqueue(driverBuffer); } else { Interlocked.Add(ref _playedSampleCount, GetSampleCount(buffer)); _updateRequiredEvent.Set(); } } public override void SetVolume(float volume) { _volume = volume; } public override void Start() { if (!_started) { if (_outputStream != 0) { SDL_PauseAudioDevice(_outputStream, 0); } _started = true; } } public override void Stop() { if (_started) { if (_outputStream != 0) { SDL_PauseAudioDevice(_outputStream, 1); } _started = false; } } public override void UnregisterBuffer(AudioBuffer buffer) { } public override bool WasBufferFullyConsumed(AudioBuffer buffer) { if (!_queuedBuffers.TryPeek(out SDL2AudioBuffer driverBuffer)) { return true; } return driverBuffer.DriverIdentifier != buffer.DataPointer; } protected virtual void Dispose(bool disposing) { if (disposing && _driver.Unregister(this)) { PrepareToClose(); Stop(); if (_outputStream != 0) { SDL_CloseAudioDevice(_outputStream); } } } public override void Dispose() { Dispose(true); } } }