using System.Runtime.InteropServices; namespace Ryujinx.Audio.Common { /// /// Audio user input configuration. /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct AudioInputConfiguration { /// /// The target sample rate of the user. /// /// Only 48000Hz is considered valid, other sample rates will be refused. public uint SampleRate; /// /// The target channel count of the user. /// /// Only Stereo and Surround are considered valid, other configurations will be refused. /// Not used in audin. public ushort ChannelCount; /// /// Reserved/unused. /// private ushort _reserved; } }