using Ryujinx.Audio.Renderer.Utils; using Ryujinx.Common; using System; using System.Diagnostics; using System.Runtime.CompilerServices; namespace Ryujinx.Audio.Renderer.Common { /// /// Represents a adjacent matrix. /// /// This is used for splitter routing. public class EdgeMatrix { /// /// Backing used for node connections. /// private BitArray _storage; /// /// The count of nodes of the current instance. /// private int _nodeCount; /// /// Get the required work buffer size memory needed for the . /// /// The count of nodes. /// The size required for the given . public static int GetWorkBufferSize(int nodeCount) { int size = BitUtils.AlignUp(nodeCount * nodeCount, Constants.BufferAlignment); return size / Unsafe.SizeOf(); } /// /// Initializes the instance with backing memory. /// /// The backing memory. /// The count of nodes. public void Initialize(Memory edgeMatrixWorkBuffer, int nodeCount) { Debug.Assert(edgeMatrixWorkBuffer.Length >= GetWorkBufferSize(nodeCount)); _storage = new BitArray(edgeMatrixWorkBuffer); _nodeCount = nodeCount; _storage.Reset(); } /// /// Test if the bit at the given index is set. /// /// A bit index. /// Returns true if the bit at the given index is set public bool Test(int index) { return _storage.Test(index); } /// /// Reset all bits in the storage. /// public void Reset() { _storage.Reset(); } /// /// Reset the bit at the given index. /// /// A bit index. public void Reset(int index) { _storage.Reset(index); } /// /// Set the bit at the given index. /// /// A bit index. public void Set(int index) { _storage.Set(index); } /// /// Connect a given source to a given destination. /// /// The source index. /// The destination index. public void Connect(int source, int destination) { Debug.Assert(source < _nodeCount); Debug.Assert(destination < _nodeCount); _storage.Set(_nodeCount * source + destination); } /// /// Check if the given source is connected to the given destination. /// /// The source index. /// The destination index. /// Returns true if the given source is connected to the given destination. public bool Connected(int source, int destination) { Debug.Assert(source < _nodeCount); Debug.Assert(destination < _nodeCount); return _storage.Test(_nodeCount * source + destination); } /// /// Disconnect a given source from a given destination. /// /// The source index. /// The destination index. public void Disconnect(int source, int destination) { Debug.Assert(source < _nodeCount); Debug.Assert(destination < _nodeCount); _storage.Reset(_nodeCount * source + destination); } /// /// Remove all edges from a given source. /// /// The source index. public void RemoveEdges(int source) { for (int i = 0; i < _nodeCount; i++) { Disconnect(source, i); } } /// /// Get the total node count. /// /// The total node count. public int GetNodeCount() { return _nodeCount; } } }