namespace Ryujinx.Audio.Renderer.Common { /// /// The type of a node. /// public enum NodeIdType : byte { /// /// Invalid node id. /// Invalid = 0, /// /// Voice related node id. (data source, biquad filter, ...) /// Voice = 1, /// /// Mix related node id. (mix, effects, splitters, ...) /// Mix = 2, /// /// Sink related node id. (device & circular buffer sink) /// Sink = 3, /// /// Performance monitoring related node id (performance commands) /// Performance = 15 } }