namespace Ryujinx.Audio.Renderer.Common { /// /// Early reverb reflection. /// public enum ReverbEarlyMode : uint { /// /// Room early reflection. (small acoustic space, fast reflection) /// Room, /// /// Chamber early reflection. (bigger than 's acoustic space, short reflection) /// Chamber, /// /// Hall early reflection. (large acoustic space, warm reflection) /// Hall, /// /// Cathedral early reflection. (very large acoustic space, pronounced bright reflection) /// Cathedral, /// /// No early reflection. /// Disabled } }