using System.Runtime.CompilerServices; namespace Ryujinx.Audio.Renderer.Common { /// /// Update data header used for input and output of . /// public struct UpdateDataHeader { public int Revision; public uint BehaviourSize; public uint MemoryPoolsSize; public uint VoicesSize; public uint VoiceResourcesSize; public uint EffectsSize; public uint MixesSize; public uint SinksSize; public uint PerformanceBufferSize; public uint Unknown24; public uint RenderInfoSize; private unsafe fixed int _reserved[4]; public uint TotalSize; public void Initialize(int revision) { Revision = revision; TotalSize = (uint)Unsafe.SizeOf(); } } }